Fix the issue where tons of special points appear outdoors
This commit is contained in:
@@ -493,6 +493,7 @@ void draw_fields(location where){
|
||||
if(party_can_see(where) >= 6) return;
|
||||
location where_draw(4 + where.x - center.x, 4 + where.y - center.y);
|
||||
if(is_out()){
|
||||
where = global_to_local(where);
|
||||
if(univ.out.outdoors[univ.party.i_w_c.x][univ.party.i_w_c.y].special_spot[where.x][where.y])
|
||||
Draw_Some_Item(fields_gworld,calc_rect(4,0),terrain_screen_gworld,where_draw,1,0);
|
||||
return;
|
||||
|
Reference in New Issue
Block a user