Populate item menus in PC editor (they're not functional yet though)
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@@ -217,11 +217,11 @@ short init_data(short flag)
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}
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void load_base_item_defs(){
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fs::path basePath = progDir/"Scenario Editor"/"BoE Bases"/"bladbase.exs";
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load_scenario(basePath, true);
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fs::path basePath = progDir/"data"/"BoE Bases"/"bladbase.exs";
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scen_items_loaded = load_scenario(basePath, true);
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}
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bool load_scen_item_defs(std::string scen_name){
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fs::path scenPath = progDir/"Blades of Exile Scenarios"/(scen_name + ".exs");
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fs::path scenPath = progDir/"Blades of Exile Scenarios"/scen_name;
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return load_scenario(scenPath, true);
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}
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