use extra space when there is no scrollbar in shop window
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@@ -157,6 +157,10 @@ void init_shopping_rects(bool scrollbar) {
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shopping_rects[0][SHOPRECT_ITEM_HELP].bottom -= 21;
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shopping_rects[0][SHOPRECT_ITEM_HELP].right -= 19;
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shopping_rects[0][SHOPRECT_ITEM_HELP].left = shopping_rects[0][SHOPRECT_ITEM_HELP].right - 14;
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// Utilize the extra space on the right side if no scrollbar is shown
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int offset_right = scrollbar ? -4 : 12;
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shopping_rects[0][SHOPRECT_ITEM_COST].offset(offset_right, 0);
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shopping_rects[0][SHOPRECT_ITEM_HELP].offset(offset_right, 0);
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// Define rectangles for the next 7 rows by copying and offsetting
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for(short i = 1; i < 8; i++) {
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@@ -476,6 +476,7 @@ void handle_sale(int i) {
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// This looks to be redundant, but I'm just preserving the previous behavior of the code.
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set_up_shop_array();
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init_shopping_rects(shop_sbar->getMaximum() > 0);
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draw_shop_graphics(false,false,{});
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// When buying from a healer, we want to select the next PC who needs healing
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@@ -857,6 +857,7 @@ void draw_shop_graphics(bool item_pressed, bool item_help_pressed, rectangle cli
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rectangle cost_rect = shopping_rects[i][SHOPRECT_ITEM_COST];
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cost_rect.left = cost_rect.right - string_length(cur_name, style) - 10;
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win_draw_string(talk_gworld(),cost_rect,cur_name,eTextMode::WRAP,style);
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// Draw the coin
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cost_rect.left = cost_rect.right - 7;
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cost_rect.top += 3;
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cost_rect.height() = 7;
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