Some more minor documentation changes.

git-svn-id: http://openexile.googlecode.com/svn/trunk@136 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
Sylae Corell
2009-11-06 23:30:56 +00:00
parent dd389aba8f
commit b874098c3d
9 changed files with 11 additions and 33 deletions

View File

@@ -1,8 +1,6 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
<html> <html>
<head> <head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<meta http-equiv="Content-Style-Type" content="text/css">
<title>Character Editor - Blades of Exile Guide</title> <title>Character Editor - Blades of Exile Guide</title>
<link rel="stylesheet" type="text/css" href="style.css"> <link rel="stylesheet" type="text/css" href="style.css">
</head> </head>

View File

@@ -1,7 +1,6 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
<html> <html>
<head> <head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<title>Hints - Blades of Exile Guide</title> <title>Hints - Blades of Exile Guide</title>
<link rel="stylesheet" type="text/css" href="style.css"> <link rel="stylesheet" type="text/css" href="style.css">
</head> </head>

View File

@@ -1,11 +1,7 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
<html> <html>
<head> <head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<title>Getting Started - Blades of Exile Guide</title> <title>Getting Started - Blades of Exile Guide</title>
<link rel="prev" href="Tips.html">
<link rel="next" href="Screen.html">
<link rel="toc" href="Contents.html">
<link rel="stylesheet" type="text/css" href="style.css"> <link rel="stylesheet" type="text/css" href="style.css">
</head> </head>
<body> <body>

View File

@@ -1,8 +1,6 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
<html> <html>
<head> <head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<meta http-equiv="Content-Style-Type" content="text/css">
<title>Licensing - Blades of Exile Guide</title> <title>Licensing - Blades of Exile Guide</title>
<link rel="stylesheet" type="text/css" href="style.css"> <link rel="stylesheet" type="text/css" href="style.css">
</head> </head>

View File

@@ -1,8 +1,6 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
<html> <html>
<head> <head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<meta http-equiv="Content-Style-Type" content="text/css">
<title>Mage Spells - Blades of Exile Guide</title> <title>Mage Spells - Blades of Exile Guide</title>
<link rel="stylesheet" type="text/css" href="style.css"> <link rel="stylesheet" type="text/css" href="style.css">
</head> </head>

View File

@@ -2,9 +2,6 @@
<html> <html>
<head> <head>
<title>The Blades of Exile Menus - Blades of Exile Guide</title> <title>The Blades of Exile Menus - Blades of Exile Guide</title>
<link rel='prev' href='Screen.html'>
<link rel='next' href='Town.html'>
<link rel='toc' href='Contents.html'>
<link rel="stylesheet" type="text/css" href="style.css"> <link rel="stylesheet" type="text/css" href="style.css">
</head> </head>
<body> <body>

View File

@@ -2,9 +2,6 @@
<html> <html>
<head> <head>
<title>Miscellaneous - Blades of Exile Guide</title> <title>Miscellaneous - Blades of Exile Guide</title>
<link rel='prev' href='Combat.html'>
<link rel='next' href='Mage.html'>
<link rel='toc' href='Contents.html'>
<link rel="stylesheet" type="text/css" href="style.css"> <link rel="stylesheet" type="text/css" href="style.css">
</head> </head>
<body> <body>
@@ -16,11 +13,11 @@
<h1>Miscellaneous</h1> <h1>Miscellaneous</h1>
<h2>Material Wealth</h2> <h2>Material Wealth</h2>
<p>There are three sorts of possessions you can come across:</p> <p>There are three sorts of possessions you can come across:</p>
<p>Gold: Well, this isn't always literal chunks of gold. It's gold nuggets or silver coins or trade goods or anything else you can give people to get stuff. You start with a small amount, and can get more.</p> <li>Gold: Well, this isn't always literal chunks of gold. It's gold nuggets or silver coins or trade goods or anything else you can give people to get stuff. You start with a small amount, and can get more.</li>
<p>Food: Preserved giant lizard steaks, dried mushrooms, yummy, tangy lichens, and all the other rich bounty of Exile. Every once in a while you will eat some of it, one unit for each active PC. Not having enough food results in starvation, damage, and bad things.</p> <li>Food: Preserved giant lizard steaks, dried mushrooms, yummy, tangy lichens, and all the other rich bounty of Exile. Every once in a while you will eat some of it, one unit for each active PC. Not having enough food results in starvation, damage, and bad things.</li>
<p>Items: Each PC can carry 24 objects, such as armor, helmets, tools, weapons, etc. You can do various things with these items. These are described in Chapter 4.</p> <li>Items: Each PC can carry 24 objects, such as armor, helmets, tools, weapons, etc. You can do various things with these items. These are described in Chapter 4.</li>
<p>You can only carry so much weight. The amount of bulk you can carry depends on your strength. Armor is very heavy, while potions and scrolls aren't.</p> <li>You can only carry so much weight. The amount of bulk you can carry depends on your strength. Armor is very heavy, while potions and scrolls aren't.</li>
<p>When equipping items, you only have two hands, and some weapons take up both of them. You can only wear two rings, and one necklace (too many magic items interfere with each other in bizarre ways). Beware. When you equip a cursed item, you will need to find a healer to take the curse off.</p> <li>When equipping items, you only have two hands, and some weapons take up both of them. You can only wear two rings, and one necklace (too many magic items interfere with each other in bizarre ways). Beware. When you equip a cursed item, you will need to find a healer to take the curse off.</li>
<h2>Magic</h2> <h2>Magic</h2>
<p>There are seven levels of spells. Your characters begin the game knowing most spells up to third level. They can cast a mage spell of a given level if they have enough spell points, and Mage Spells skill of that level (and the same goes for priest spells). Upon casting, the character loses the spell points, and something neat happens.</p> <p>There are seven levels of spells. Your characters begin the game knowing most spells up to third level. They can cast a mage spell of a given level if they have enough spell points, and Mage Spells skill of that level (and the same goes for priest spells). Upon casting, the character loses the spell points, and something neat happens.</p>
<p>Spell effects are cumulative, and build up quickly. For example, if you bless a character twice, the effect will be much more than twice the effect of one bless. When you poison a monster twice, it will do well over twice the damage the first spell would have caused. If one fear spell doesn't make a monster flee, the next one will have a much better chance of working. Casting two light spells makes the light last twice as long.</p> <p>Spell effects are cumulative, and build up quickly. For example, if you bless a character twice, the effect will be much more than twice the effect of one bless. When you poison a monster twice, it will do well over twice the damage the first spell would have caused. If one fear spell doesn't make a monster flee, the next one will have a much better chance of working. Casting two light spells makes the light last twice as long.</p>
@@ -36,7 +33,7 @@
<p>Webs cover anyone entering with goo, which slows the victim down. Pausing cleans off the goo.</p> <p>Webs cover anyone entering with goo, which slows the victim down. Pausing cleans off the goo.</p>
<p>Quickfire: The rarest and most deadly of the magical fields is quickfire. Once quickfire is created, it begins to spread, expanding until it fills the entire dungeon! Antimagic clouds slow it down, and dispel fields spells can hinder its progress, but once quickfire is loose, running is your only real option.</p> <p>Quickfire: The rarest and most deadly of the magical fields is quickfire. Once quickfire is created, it begins to spread, expanding until it fills the entire dungeon! Antimagic clouds slow it down, and dispel fields spells can hinder its progress, but once quickfire is loose, running is your only real option.</p>
<p>When a dungeon is overcome with quickfire, leave and return later. The flames will have died down.</p> <p>When a dungeon is overcome with quickfire, leave and return later. The flames will have died down.</p>
<p>Fire and Force Barriers:<span class="Apple-converted-space">  </span>These barriers last until they are dispelled. The former damages anyone entering, and the latter prevents anyone from entering at all.</p> <p>Fire and Force Barriers: These barriers last until they are dispelled. The former damages anyone entering, and the latter prevents anyone from entering at all.</p>
<h2>Summoned Monsters</h2> <h2>Summoned Monsters</h2>
<p>Both you and your foes can magically bring forth creatures to aid you. These summoned monsters fight for a short time, and then disappear. If killed, they leave no treasure.</p> <p>Both you and your foes can magically bring forth creatures to aid you. These summoned monsters fight for a short time, and then disappear. If killed, they leave no treasure.</p>
<p>The most (potentially) powerful summoning spells are Capture Soul and Simulacrum. Casting Capture Soul on a monster stores a copy of it in your party's mind. Later, you can cast Simulacrum to bring a copy of the monster forth. Collect copies of the most powerful monsters and bring them to your aid! You can only remember at most 4 monsters.</p> <p>The most (potentially) powerful summoning spells are Capture Soul and Simulacrum. Casting Capture Soul on a monster stores a copy of it in your party's mind. Later, you can cast Simulacrum to bring a copy of the monster forth. Collect copies of the most powerful monsters and bring them to your aid! You can only remember at most 4 monsters.</p>

View File

@@ -2,9 +2,6 @@
<html> <html>
<head> <head>
<title>Getting Around Outdoors - Blades of Exile Guide</title> <title>Getting Around Outdoors - Blades of Exile Guide</title>
<link rel='prev' href='Town.html'>
<link rel='next' href='Combat.html'>
<link rel='toc' href='Contents.html'>
<link rel="stylesheet" type="text/css" href="style.css"> <link rel="stylesheet" type="text/css" href="style.css">
</head> </head>
<body> <body>

View File

@@ -1,8 +1,6 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
<html> <html>
<head> <head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<meta http-equiv="Content-Style-Type" content="text/css">
<title>Priest Spells - Blades of Exile Guide</title> <title>Priest Spells - Blades of Exile Guide</title>
<link rel="stylesheet" type="text/css" href="style.css"> <link rel="stylesheet" type="text/css" href="style.css">
</head> </head>