From b85633261da2fac5b00d32636123b7d39c2a22ec Mon Sep 17 00:00:00 2001 From: Nat Quayle Nelson Date: Mon, 4 Aug 2025 03:48:10 -0500 Subject: [PATCH] Don't draw trims on top of characters in combat --- src/game/boe.graphics.cpp | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/src/game/boe.graphics.cpp b/src/game/boe.graphics.cpp index bc06a706..904ea2fe 100644 --- a/src/game/boe.graphics.cpp +++ b/src/game/boe.graphics.cpp @@ -1250,6 +1250,13 @@ void draw_trim(short q,short r,short which_trim,ter_num_t ground_ter) { } sf::Color test_color = {0,0,0}, store_color; + location targ; + targ.x = q; + targ.y = r; + if(supressing_some_spaces && (targ != ok_space[0]) && (targ != ok_space[1]) && + (targ != ok_space[2]) && (targ != ok_space[3])) + return; + unsigned short pic = univ.scenario.ter_types[ground_ter].picture; if(pic < 960){ int which_sheet = pic / 50;