Make fields paintable
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@@ -865,54 +865,56 @@ static bool handle_terrain_action(location the_point, bool ctrl_hit) {
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break;
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case MODE_PLACE_WEB:
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make_field_type(spot_hit.x,spot_hit.y,FIELD_WEB);
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overall_mode = MODE_DRAWING;
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mouse_button_held = true;
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break;
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case MODE_PLACE_CRATE:
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make_field_type(spot_hit.x,spot_hit.y,OBJECT_CRATE);
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overall_mode = MODE_DRAWING;
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mouse_button_held = true;
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break;
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case MODE_PLACE_BARREL:
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make_field_type(spot_hit.x,spot_hit.y,OBJECT_BARREL);
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overall_mode = MODE_DRAWING;
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mouse_button_held = true;
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break;
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case MODE_PLACE_FIRE_BARRIER:
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make_field_type(spot_hit.x,spot_hit.y,BARRIER_FIRE);
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overall_mode = MODE_DRAWING;
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mouse_button_held = true;
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break;
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case MODE_PLACE_FORCE_BARRIER:
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make_field_type(spot_hit.x,spot_hit.y,BARRIER_FORCE);
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overall_mode = MODE_DRAWING;
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mouse_button_held = true;
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break;
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case MODE_PLACE_QUICKFIRE:
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make_field_type(spot_hit.x,spot_hit.y,FIELD_QUICKFIRE);
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overall_mode = MODE_DRAWING;
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mouse_button_held = true;
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break;
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case MODE_PLACE_STONE_BLOCK:
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make_field_type(spot_hit.x,spot_hit.y,OBJECT_BLOCK);
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overall_mode = MODE_DRAWING;
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mouse_button_held = true;
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break;
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case MODE_PLACE_FORCECAGE:
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make_field_type(spot_hit.x,spot_hit.y,BARRIER_CAGE);
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overall_mode = MODE_DRAWING;
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mouse_button_held = true;
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break;
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case MODE_TOGGLE_SPECIAL_DOT:
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if(!editing_town){
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current_terrain->special_spot[spot_hit.x][spot_hit.y] = !current_terrain->special_spot[spot_hit.x][spot_hit.y];
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overall_mode = MODE_DRAWING;
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if(!mouse_button_held)
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mode_count = !current_terrain->special_spot[spot_hit.x][spot_hit.y];
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current_terrain->special_spot[spot_hit.x][spot_hit.y] = mode_count;
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mouse_button_held = true;
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break;
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}
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make_field_type(spot_hit.x, spot_hit.y, SPECIAL_SPOT);
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overall_mode = MODE_DRAWING;
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mouse_button_held = true;
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break;
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case MODE_CLEAR_FIELDS:
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for(int i = 8; i <= BARRIER_CAGE; i++)
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take_field_type(spot_hit.x,spot_hit.y, eFieldType(i));
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set_cursor(wand_curs);
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overall_mode = MODE_DRAWING;
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mouse_button_held = true;
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break;
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case MODE_PLACE_SFX:
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make_field_type(spot_hit.x,spot_hit.y,eFieldType(SFX_SMALL_BLOOD + mode_count));
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overall_mode = MODE_DRAWING;
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mouse_button_held = true;
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break;
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case MODE_EYEDROPPER:
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if(editing_town)
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