fix draw zoomed-out teranim in scenedit
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@@ -1484,7 +1484,6 @@ void draw_one_tiny_terrain_spot (short i,short j,ter_num_t terrain_to_draw,short
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} else {
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sf::Texture& small_ter_gworld = *ResMgr::graphics.get("termap");
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if(picture_wanted >= 960) {
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picture_wanted -= 960;
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from_rect.offset(12 * 20, (picture_wanted - 960) * 12);
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rect_draw_some_item(small_ter_gworld, from_rect, mainPtr(), dest_rect);
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} else {
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