*Added a custom makefile for DevCpp which solves the ressources multiple-definitions problem (Game and Editor, the Character Editor wasn't affected).

Following requests/reports :
Blades of Exile :
*Corrected the Skill and Giant Strength abilities handling so that they actually increase the chances of hitting instead of decreasing it (damages were correctly handled).
*Now trying to enter a blocked space multiple times won't produce a lot of message but add a (xX) suffix to the "blocked:" message (X number of tries to enter the space)

Minor Editor changes :
*When opening a new town or assigning a new town to a town entry on outdoor map, the input field is already selected (extended the basic function for flexibility).

Code-wise :
*Readded legacy monster skill constants in CONSTS.h, to make the original code easier to understand for newcomers.

Chokboyz

git-svn-id: http://openexile.googlecode.com/svn/trunk@145 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
Chokboyz
2010-03-22 02:27:00 +00:00
parent e71b3c2766
commit b2b8a4d75b
15 changed files with 351 additions and 72 deletions

View File

@@ -47,7 +47,6 @@ void draw_dialog_graphic(HWND hDlg, RECT rect, short which_g, Boolean do_frame,s
void showcursor(Boolean a);
void cd_get_text_edit_str(short dlog_num, char *str);
void cd_set_text_edit_str(short dlog_num, char *str);
void cdsin(short dlog_num, short item_num, short num);
void csit(short dlog_num, short item_num, char *str);
void csp(short dlog_num, short item_num, short pict_num);
@@ -58,6 +57,6 @@ RECT calc_rect(short i, short j);
void cd_retrieve_text_edit_str(short dlog_num, short item_num, char *str);
short cd_retrieve_text_edit_num(short dlog_num, short item_num) ;
void cd_set_text_edit_str(short dlog_num, short item_num, char *str) ;
void cd_set_text_edit_num(short dlog_num, short item_num, short num);
void cd_set_text_edit_num(short dlog_num, short item_num, short num, bool highlight = false);
void InsetRect(RECT *rect,short x, short y);
void draw_custom_dialog_graphic(HWND hDlg, RECT rect, short which_g, Boolean do_frame,short win_or_gworld);