*Added a custom makefile for DevCpp which solves the ressources multiple-definitions problem (Game and Editor, the Character Editor wasn't affected).
Following requests/reports : Blades of Exile : *Corrected the Skill and Giant Strength abilities handling so that they actually increase the chances of hitting instead of decreasing it (damages were correctly handled). *Now trying to enter a blocked space multiple times won't produce a lot of message but add a (xX) suffix to the "blocked:" message (X number of tries to enter the space) Minor Editor changes : *When opening a new town or assigning a new town to a town entry on outdoor map, the input field is already selected (extended the basic function for flexibility). Code-wise : *Readded legacy monster skill constants in CONSTS.h, to make the original code easier to understand for newcomers. Chokboyz git-svn-id: http://openexile.googlecode.com/svn/trunk@145 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -1876,6 +1876,7 @@ void oops_error(short error)
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give_error("The program encountered an error while loading/saving/creating the scenario. To prevent future problems, the program will now terminate. Trying again may solve the problem.",(char *) error_str,0);
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}
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//called recursively if a sub-directory is founded
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void ListFiles(char *path, HWND listbox){
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short len;
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