*Added a custom makefile for DevCpp which solves the ressources multiple-definitions problem (Game and Editor, the Character Editor wasn't affected).

Following requests/reports :
Blades of Exile :
*Corrected the Skill and Giant Strength abilities handling so that they actually increase the chances of hitting instead of decreasing it (damages were correctly handled).
*Now trying to enter a blocked space multiple times won't produce a lot of message but add a (xX) suffix to the "blocked:" message (X number of tries to enter the space)

Minor Editor changes :
*When opening a new town or assigning a new town to a town entry on outdoor map, the input field is already selected (extended the basic function for flexibility).

Code-wise :
*Readded legacy monster skill constants in CONSTS.h, to make the original code easier to understand for newcomers.

Chokboyz

git-svn-id: http://openexile.googlecode.com/svn/trunk@145 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
Chokboyz
2010-03-22 02:27:00 +00:00
parent e71b3c2766
commit b2b8a4d75b
15 changed files with 351 additions and 72 deletions

View File

@@ -1876,6 +1876,7 @@ void oops_error(short error)
give_error("The program encountered an error while loading/saving/creating the scenario. To prevent future problems, the program will now terminate. Trying again may solve the problem.",(char *) error_str,0);
}
//called recursively if a sub-directory is founded
void ListFiles(char *path, HWND listbox){
short len;