*Added a custom makefile for DevCpp which solves the ressources multiple-definitions problem (Game and Editor, the Character Editor wasn't affected).

Following requests/reports :
Blades of Exile :
*Corrected the Skill and Giant Strength abilities handling so that they actually increase the chances of hitting instead of decreasing it (damages were correctly handled).
*Now trying to enter a blocked space multiple times won't produce a lot of message but add a (xX) suffix to the "blocked:" message (X number of tries to enter the space)

Minor Editor changes :
*When opening a new town or assigning a new town to a town entry on outdoor map, the input field is already selected (extended the basic function for flexibility).

Code-wise :
*Readded legacy monster skill constants in CONSTS.h, to make the original code easier to understand for newcomers.

Chokboyz

git-svn-id: http://openexile.googlecode.com/svn/trunk@145 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
Chokboyz
2010-03-22 02:27:00 +00:00
parent e71b3c2766
commit b2b8a4d75b
15 changed files with 351 additions and 72 deletions

View File

@@ -7,7 +7,7 @@ Ver=1
IsCpp=1
Folders=Classes,Tools
CommandLine=
CompilerSettings=0000000000001000000000
CompilerSettings=0000000000010000000000
PchHead=-1
PchSource=-1
ProfilesCount=1
@@ -19,7 +19,7 @@ PrivateResource=Blades_of_Exile_private.rc
ResourceIncludes=
MakeIncludes=
Compiler=
CppCompiler=-Wall_@@_
CppCompiler=-Wall_@@__@@_
Linker=-lwinmm_@@_
Icon=
ExeOutput=
@@ -27,8 +27,8 @@ ObjectOutput=
OverrideOutput=0
OverrideOutputName=Blades of Exile.exe
HostApplication=
UseCustomMakefile=0
CustomMakefile=
UseCustomMakefile=1
CustomMakefile=Makefile-DevCpp.win
IncludeVersionInfo=0
SupportXPThemes=0
CompilerSet=0