temp acid graphic

this is adapted from a BoA monster graphic, I think created by Andrew Hunter,
who is already in the credits as the primary artist
This commit is contained in:
2025-05-08 08:29:40 -05:00
parent 44e52d1d53
commit b252d1c350
3 changed files with 3 additions and 3 deletions

View File

@@ -1457,7 +1457,7 @@ void draw_rest_screen() {
// mode
// if 100, force
// type
// 0 - flame 1 - magic 2 - poison 3 - blood 4 - cold
// 0 - flame 1 - magic 2 - poison 3 - blood 4 - cold 5 - unblockable 6 - acid
// sound
// negative - pass sound explicitly
// 0 or more: use lookup
@@ -1481,7 +1481,7 @@ void boom_space(location where,short mode,short type,short damage,short sound) {
// return;
if((mode != 100) && (party_can_see(where) == 6))
return;
if(type < 0 || type > 5)
if(type < 0 || type > 6)
return;
if((boom_anim_active) && (type != 3))
return;

View File

@@ -61,7 +61,7 @@ std::map<eDamageType,int> boom_gr = {
{eDamageType::FIRE, 0},
{eDamageType::POISON, 2},
{eDamageType::MAGIC, 1},
{eDamageType::ACID, 3}, // TODO add an acid graphic
{eDamageType::ACID, 6},
{eDamageType::UNBLOCKABLE, 5},
{eDamageType::COLD, 4},
{eDamageType::UNDEAD, 3},