Initial Import of Win32 Classic Blades of Exile and associated Scenario Editor codes.

Chokboyz

git-svn-id: http://openexile.googlecode.com/svn/trunk@70 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
Chokboyz
2009-05-24 23:32:16 +00:00
parent f457bb85d3
commit b203c94ab7
117 changed files with 65343 additions and 0 deletions

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#ifndef _LOCATION_H
#define _LOCATION_H
struct location
{
char x, y;
/* functions */
location() : x(0), y(0) { }
location(int ix, int iy) { x = ix; y = iy; }
location toGlobal(); /* convert local coordinates to global*/
location toLocal(); /* convert global coordinates to local*/
location randomShift();
short countWalls() const; /* count number of walls around */
short handleLever(); /* call dialog and eventually pull lever */
void crumbleWall();
bool isDoor() const;
void pickLock(short pcNum);
void bashDoor(short pcNum);
};
#endif