Initial Import of Win32 Classic Blades of Exile and associated Scenario Editor codes.
Chokboyz git-svn-id: http://openexile.googlecode.com/svn/trunk@70 4ebdad44-0ea0-11de-aab3-ff745001d230
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37
Win32/Blades of Exile/ITEM.CPP
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37
Win32/Blades of Exile/ITEM.CPP
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#include "item.h"
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bool item_record_type::isIdent() const
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{
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if (item_properties & ITEM_PROP_IDENTIFIED) return true;
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else return false;
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}
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bool item_record_type::isMagic() const
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{
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if (item_properties & ITEM_PROP_MAGIC) return true;
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else return false;
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}
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bool item_record_type::isContained() const
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{
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if (item_properties & ITEM_PROP_CONTAINED) return true;
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else return false;
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}
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bool item_record_type::isCursed() const
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{
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if (item_properties & ITEM_PROP_CURSED) return true;
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else return false;
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}
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bool item_record_type::isProperty() const
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{
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if (item_properties & ITEM_PROP_PROPERTY) return true;
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else return false;
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}
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bool item_record_type::isConcealed() const
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{
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if (item_properties & ITEM_PROP_CONCEALED) return true;
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else return false;
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}
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