Initial Import of Win32 Classic Blades of Exile and associated Scenario Editor codes.
Chokboyz git-svn-id: http://openexile.googlecode.com/svn/trunk@70 4ebdad44-0ea0-11de-aab3-ff745001d230
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34
Win32/Blades of Exile/GUTILS.H
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34
Win32/Blades of Exile/GUTILS.H
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#ifndef _GUTILS_H
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#define _GUTILS_H
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void draw_one_terrain_spot (short i,short j,short terrain_to_draw,short dest);
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void draw_monsters();
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void play_see_monster_str(unsigned char m);
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void draw_pcs(location center,short mode);
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void draw_items();
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void draw_outd_boats(location center);
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void draw_town_boat(location center) ;
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void draw_fields();
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void draw_spec_items();
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void draw_sfx();
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void draw_one_field(unsigned char flag,short source_x,short short_y);
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void draw_one_spec_item(unsigned char flag,short source_x,short short_y);
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void draw_party_symbol(location center);
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RECT return_item_rect(short wanted);
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RECT get_monster_template_rect (unsigned char type_wanted,short mode,short which_part) ;
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RECT get_item_template_rect (short type_wanted);
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unsigned char get_t_t(int x, int y); // returns terrain type at where
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Boolean is_fluid(unsigned char ter_type);
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Boolean is_shore(unsigned char ter_type);
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Boolean is_wall(unsigned char ter_type);
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Boolean is_ground(unsigned char ter_type);
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void make_town_trim(short mode);
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void make_out_trim();
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Boolean pt_in_rect(location loc, RECT16 rect);
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void adjust_monst_menu();
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void frame_space(location where,short mode,short width,short height);
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char add_trim_to_array(int x, int y, unsigned char ter_type);
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char add_trim_to_array(location where,unsigned char ter_type);
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#endif
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