Initial Import of Win32 Classic Blades of Exile and associated Scenario Editor codes.
Chokboyz git-svn-id: http://openexile.googlecode.com/svn/trunk@70 4ebdad44-0ea0-11de-aab3-ff745001d230
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34
Win32/Blades of Exile/FILEIO.H
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34
Win32/Blades of Exile/FILEIO.H
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#ifndef _FILEIO_H
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#define _FILEIO_H
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void Get_Path(char* path);
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void file_initialize();
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void load_file();
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void save_file(short mode);
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void form_template_terrain() ;
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void load_town(short town_num,short mode,short extra,char *str);
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void shift_universe_left();
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void shift_universe_right();
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void shift_universe_up();
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void shift_universe_down();
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void position_party(short out_x,short out_y,short pc_pos_x,short pc_pos_y);
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void build_outdoors();
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void save_outdoor_maps();
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void add_outdoor_maps();
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void fix_boats();
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void load_outdoors(short to_create_x, short to_create_y, short targ_x, short targ_y,
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short mode,short extra,char *str);
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void get_reg_data();
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long do_waterfall(long flag);
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void import_template_terrain();
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void import_anim_terrain(short mode);
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void start_data_dump();
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void end_data_dump();
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void set_terrain(location l, unsigned char terrain_type);
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void set_up_ter_pics();
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Boolean load_scenario();
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short onm(char x_sector,char y_sector);
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void build_scen_headers();
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short get_buf_ptr(short flag);
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void build_data_file(short mode);
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#endif
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