Initial Import of Win32 Classic Blades of Exile and associated Scenario Editor codes.

Chokboyz

git-svn-id: http://openexile.googlecode.com/svn/trunk@70 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
Chokboyz
2009-05-24 23:32:16 +00:00
parent f457bb85d3
commit b203c94ab7
117 changed files with 65343 additions and 0 deletions

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#ifndef _ACTIONS_H
#define _ACTIONS_H
void init_screen_locs();
Boolean prime_time();
Boolean handle_action(POINT the_point, WPARAM wparam, LPARAM lparam );
Boolean someone_awake();
void flash_rect(RECT to_flash);
void flash_round_rect(RECT to_flash,short radius);
void button_flash_rect(RECT to_flash);
void handle_menu_spell(short spell_picked,short spell_type) ;
void initiate_outdoor_combat(short i);
void initiate_redraw();
Boolean handle_syskeystroke(UINT wParam,LONG lParam,short *handled);
Boolean handle_keystroke(UINT wParam,LONG lParam);
void menu_activate( short type);
void do_load();
void post_load();
void do_save(short mode);
void increase_age();
void switch_pc(short which);
void handle_death();
void start_new_game();
location get_cur_direction(POINT the_point);
Boolean outd_move_party(location destination,Boolean forced);
Boolean town_move_party(location destination,short forced);
Boolean someone_poisoned();
short nearest_monster();
void setup_outdoors(location where);
short get_outdoor_num();
Boolean is_sign(unsigned char ter);
void check_cd_event(HWND hwnd,UINT message,WPARAM wparam,LPARAM lparam);
#endif