note a confusing node name
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@@ -4191,6 +4191,7 @@ void townmode_spec(const runtime_state& ctx) {
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else increase_light(-spec.ex2a);
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else increase_light(-spec.ex2a);
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}
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}
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break;
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break;
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// This is for 1 monster only. The name is very confusing! See MAKE_TOWN_HOSTILE for whole town/group attitude changes.
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case eSpecType::TOWN_SET_ATTITUDE:{
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case eSpecType::TOWN_SET_ATTITUDE:{
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int num_monst = univ.town.monst.size();
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int num_monst = univ.town.monst.size();
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if((spec.ex1a < 0) || (spec.ex1a >= num_monst)){
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if((spec.ex1a < 0) || (spec.ex1a >= num_monst)){
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