always combine_things() after identifying a held item
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@@ -77,6 +77,7 @@ bool handle_action(const sf::Event & event) {
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univ.party[current_active_pc].items[i].variety != eItemType::NO_ITEM) {
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flash_rect(item_string_rects[i][2]);
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univ.party[current_active_pc].items[i].ident = true;
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univ.party[current_active_pc].combine_things();
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}
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}
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