Set up a Visual Studio project and tweak things until it compiles
- It doesn't link yet, but that was expected - Fixed some issues with global variables having different types in different files.
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@@ -30,7 +30,7 @@ extern cUniverse univ;
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//extern long ed_flag,ed_key;
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extern sf::RenderWindow mainPtr;
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extern bool file_in_mem;
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extern fs::path file_in_mem;
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//extern long register_flag;
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extern sf::Texture pc_gworld;
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@@ -63,7 +63,7 @@ bool handle_action(sf::Event event) {
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the_point = {event.mouseButton.x, event.mouseButton.y};
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if(!file_in_mem)
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if(file_in_mem.empty())
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return false;
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for(i = 0; i < 6; i++)
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