Set up a Visual Studio project and tweak things until it compiles

- It doesn't link yet, but that was expected
- Fixed some issues with global variables having different types in different files.
This commit is contained in:
2014-12-29 14:52:54 -05:00
parent fdb98bf34a
commit b11199d7d9
56 changed files with 1412 additions and 153 deletions

View File

@@ -30,7 +30,7 @@ extern cUniverse univ;
//extern long ed_flag,ed_key;
extern sf::RenderWindow mainPtr;
extern bool file_in_mem;
extern fs::path file_in_mem;
//extern long register_flag;
extern sf::Texture pc_gworld;
@@ -63,7 +63,7 @@ bool handle_action(sf::Event event) {
the_point = {event.mouseButton.x, event.mouseButton.y};
if(!file_in_mem)
if(file_in_mem.empty())
return false;
for(i = 0; i < 6; i++)

View File

@@ -1,85 +0,0 @@
//#include <OSUtils.h>
#include <Carbon/Carbon.h>
#include "ed.global.h"
#include "math.h"
extern short give_delays;
short get_ran (short times,short min,short max)
{
long int store;
short i, to_ret = 0;
for (i = 1; i < times + 1; i++) {
store = Random();
to_ret = to_ret + min + (((store + 32767) * (max - min + 1)) / 65536);
}
return to_ret;
}
Boolean same_point(location p1,location p2)
{
if ((p1.x == p2.x) & (p1.y == p2.y))
return TRUE;
else return FALSE;
}
short move_to_zero(short val)
{
if (val < 0)
return val + 1;
if (val > 0)
return val - 1;
return val;
}
short max(short a,short b)
{
if (a > b)
return a;
else return b;
}
short min(short a,short b)
{
if (a < b)
return a;
else return b;
}
short minmax(short min,short max,short k)
{
if (k < min)
return min;
if (k > max)
return max;
return k;
}
short s_pow(short x,short y)
{
return (short) pow((double) x, (double) y);
}
short a_v(short x)
{
if (x < 0)
return (-1 * x);
else return x;
}
short ex_abs(short x)
{
if (x < 0)
return (-1 * x);
else return x;
}
void BoEpause(short length)
{
unsigned long dummy,len;
len = (unsigned long)length;
if (give_delays == 0)
Delay(len, &dummy);
}