Set up a Visual Studio project and tweak things until it compiles
- It doesn't link yet, but that was expected - Fixed some issues with global variables having different types in different files.
This commit is contained in:
BIN
src/BoE.vsproj/Game/Blades of Exile.rc
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BIN
src/BoE.vsproj/Game/Blades of Exile.rc
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src/BoE.vsproj/Game/Blades of Exile.vcxproj
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src/BoE.vsproj/Game/Blades of Exile.vcxproj
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163
src/BoE.vsproj/Game/Blades of Exile.vcxproj.filters
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src/BoE.vsproj/Game/Blades of Exile.vcxproj.filters
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<ClInclude Include="..\..\boe.graphics.h">
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<ClInclude Include="..\..\boe.monster.h">
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<ClInclude Include="..\..\boe.newgraph.h">
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<Filter>Header Files</Filter>
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<ClInclude Include="..\..\boe.party.h">
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<ClInclude Include="..\..\boe.specials.h">
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<Filter>Header Files</Filter>
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<ClInclude Include="..\..\boe.startup.h">
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<Filter>Header Files</Filter>
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<ClInclude Include="..\..\boe.text.h">
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<Filter>Header Files</Filter>
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<ClInclude Include="..\..\boe.town.h">
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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<Filter>Resource Files</Filter>
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<ItemGroup>
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<Filter>Resource Files</Filter>
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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<ClCompile Include="..\..\boe.dlgutil.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\boe.fileio.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\boe.graphics.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\boe.graphutil.cpp">
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<Filter>Source Files</Filter>
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<ClCompile Include="..\..\boe.infodlg.cpp">
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<Filter>Source Files</Filter>
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<ClCompile Include="..\..\boe.itemdata.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\boe.items.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\boe.locutils.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\boe.main.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\boe.monster.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\boe.newgraph.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\boe.party.cpp">
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<Filter>Source Files</Filter>
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<ClCompile Include="..\..\boe.specials.cpp">
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<Filter>Source Files</Filter>
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<ClCompile Include="..\..\boe.startup.cpp">
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<Filter>Source Files</Filter>
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<ClCompile Include="..\..\boe.text.cpp">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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<ClCompile Include="..\..\boe.townspec.cpp">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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31
src/BoE.vsproj/Game/Resource.h
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31
src/BoE.vsproj/Game/Resource.h
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//{{NO_DEPENDENCIES}}
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// Microsoft Visual C++ generated include file.
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// Used by Blades of Exile.rc
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//
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#define IDS_APP_TITLE 103
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#define IDR_MAINFRAME 128
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#define IDD_BLADESOFEXILE_DIALOG 102
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#define IDD_ABOUTBOX 103
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#define IDM_ABOUT 104
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#define IDM_EXIT 105
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#define IDI_BLADESOFEXILE 107
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#define IDI_SMALL 108
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#define IDC_BLADESOFEXILE 109
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#define IDC_MYICON 2
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#ifndef IDC_STATIC
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#define IDC_STATIC -1
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#endif
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// Next default values for new objects
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NO_MFC 130
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#define _APS_NEXT_RESOURCE_VALUE 129
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#define _APS_NEXT_COMMAND_VALUE 32771
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#define _APS_NEXT_CONTROL_VALUE 1000
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#define _APS_NEXT_SYMED_VALUE 110
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#endif
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#endif
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Reference in New Issue
Block a user