Strictify item weapon type enum
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@@ -262,16 +262,16 @@ static void put_item_info(cDialog& me,short pc,short item)////
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case eItemType::ONE_HANDED:
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case eItemType::TWO_HANDED:
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switch (s_i.type) {
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case ITEM_EDGED:
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case eWeapType::EDGED:
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sprintf((char *) store_text, "Edged weapon");
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break;
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case ITEM_BASHING:
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case eWeapType::BASHING:
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sprintf((char *) store_text, "Bashing weapon");
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break;
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case ITEM_POLE:
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case eWeapType::POLE:
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sprintf((char *) store_text, "Pole weapon");
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break;
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case ITEM_NOT_MELEE:
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case eWeapType::NOT_MELEE:
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default:
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sprintf((char*)store_text, "Error weapon"); // should never be reached
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}
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