Rename osx directory to src since it's now the official source base
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133
src/boe.startup.cpp
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133
src/boe.startup.cpp
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//#include "item.h"
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#include "boe.global.h"
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#include "classes.h"
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#include "boe.newgraph.h"
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#include "boe.graphics.h"
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#include "boe.fileio.h"
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#include "boe.actions.h"
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#include "boe.dlgutil.h"
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#include "boe.text.h"
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#include "boe.graphutil.h"
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#include "boe.items.h"
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#include "boe.party.h"
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#include "boe.startup.h"
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#include "boe.party.h"
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#include "soundtool.h"
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#include "fileio.h"
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#include "dlogutil.hpp"
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#include "winutil.h"
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#include "boe.menus.h"
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#include "mathutil.h"
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#include <vector>
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using std::vector;
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//extern party_record_type party;
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//extern pc_record_type adven[6];
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extern bool play_sounds,party_in_memory;
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extern long register_flag;
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extern sf::RenderWindow mainPtr;
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extern location ul;
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//extern piles_of_stuff_dumping_type *data_store;
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extern cScenarioList scen_headers;;
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//extern std::vector<std::string> scen_names;;
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extern cUniverse univ;
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extern eGameMode overall_mode;
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//void start_game();
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rectangle startup_button[6];
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// TODO: Always returns false, so make it void
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bool handle_startup_press(location the_point) {
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std::string scen_name;
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short i,scen;
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the_point.x -= ul.x;
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the_point.y -= ul.y;
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for(i = 0; i < 5; i++)
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if(the_point.in(startup_button[i])) {
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draw_start_button(i,5);
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mainPtr.display(); // TODO: I suspect this won't work
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if(play_sounds)
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play_sound(37);
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else sf::sleep(time_in_ticks(5));
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draw_start_button(i,0);
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switch(i) {
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case STARTBTN_LOAD:
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do_load();
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break;
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case STARTBTN_NEW:
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draw_startup(0);
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start_new_game();
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make_cursor_sword();
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draw_startup(0);
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break;
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case STARTBTN_ORDER:
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// TODO: Figure out something to put here.
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// give_reg_info();
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// draw_startup(0);
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break;
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case STARTBTN_JOIN: // regular scen
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if(!party_in_memory) {
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cChoiceDlog("need-party").show();
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break;
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}
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scen = pick_prefab_scen();
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if(scen < 0)
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break;
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switch(scen) {
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case 0: scen_name = "valleydy.exs"; break;
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// if not reg, rub out
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case 1: scen_name = "stealth.exs"; break;
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case 2: scen_name = "zakhazi.exs"; break;
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//case 3: sprintf(univ.party.scen_name,"busywork.exs"); break;
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}
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put_party_in_scen(scen_name);
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break;
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case STARTBTN_CUSTOM: // custom
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if(!party_in_memory) {
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cChoiceDlog("need-party").show();
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break;
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}
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// if not reg, rub out
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scen = pick_a_scen();
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if(scen < 0) break;
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if(scen_headers.data(scen).prog_make_ver[0] >= 2) {
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cChoiceDlog("scen-version-mismatch").show();
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break;
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}
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scen_name = scen_headers.strs(scen).file;
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put_party_in_scen(scen_name);
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break;
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}
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}
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return false;
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}
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/*
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void start_game () {
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init_party(0);
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setup_outdoors(party.p_loc);
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load_area_graphics();
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draw_main_screen();
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in_startup_mode = false;
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adjust_monst_menu();
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adjust_spell_menus();
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}*/
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