Rename osx directory to src since it's now the official source base
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src/boe.party.h
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72
src/boe.party.h
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#ifndef BOE_GAME_PARTY_H
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#define BOE_GAME_PARTY_H
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class cDialog;
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void make_boats();
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bool create_pc(short spot,cDialog* parent_num);
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bool take_sp(short pc_num,short amt);
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void heal_pc(short pc_num,short amt);
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void heal_party(short amt);
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void cure_pc(short pc_num,short amt);
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void cure_party(short amt);
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void curse_pc(short which_pc,short how_much);
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void dumbfound_pc(short which_pc,short how_much);
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void disease_pc(short which_pc,short how_much);
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void sleep_pc(short which_pc,short how_much,eStatus what_type,short adjust);
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void slow_pc(short which_pc,short how_much);
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void web_pc(short which_pc,short how_much);
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void increase_light(short amt);
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void restore_sp_pc(short pc_num,short amt);
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void restore_sp_party(short amt);
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void award_party_xp(short amt);
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void award_xp(short pc_num,short amt);
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void drain_pc(short which_pc,short how_much);
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short check_party_stat(eSkill which_stat, short mode);
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bool poison_weapon( short pc_num, short how_much,short safe);
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bool is_weapon(short pc_num,short item);
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void cast_spell(eSkill type);
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bool repeat_cast_ok(eSkill type);
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void give_party_spell(short which);
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void do_mage_spell(short pc_num,eSpell spell_num);
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void do_priest_spell(short pc_num,eSpell spell_num);
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void cast_town_spell(location where);
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bool cast_spell_on_space(location where, eSpell spell);
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void crumble_wall(location where);
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void do_mindduel(short pc_num,cCreature *monst);
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void dispel_fields(short i,short j,short mode);
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bool pc_can_cast_spell(short pc_num,eSpell spell_num);
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bool pc_can_cast_spell(short pc_num,eSkill spell_num);
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eSpell pick_spell(short pc_num,eSkill type);
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short stat_adj(short pc_num,eSkill which);
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void start_town_targeting(eSpell s_num,short who_c,bool freebie = false);
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void do_alchemy();
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short alch_choice(short pc_num);
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bool pick_pc_graphic(short pc_num,short mode,cDialog* parent_num);
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bool pick_pc_name(short pc_num,cDialog* parent) ;
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m_num_t pick_trapped_monst() ;
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bool flying() ;
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void acid_pc(short which_pc,short how_much);
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void poison_pc(short which_pc,short how_much);
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void poison_party(short how_much);
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void affect_pc(short which_pc,eStatus type,short how_much);
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void affect_party(eStatus type,short how_much);
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void void_sanctuary(short pc_num);
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void hit_party(short how_much,eDamageType damage_type);
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void slay_party(eMainStatus mode);
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bool damage_pc(short which_pc,short how_much,eDamageType damage_type,eRace type_of_attacker, short sound_type);
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void kill_pc(short which_pc,eMainStatus type);
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void petrify_pc(short which_pc, short strength);
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void set_pc_moves();
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void take_ap(short num);
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short trait_present(eTrait which_trait);
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short race_present(eRace which_race);
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short wilderness_lore_present();
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void print_spell_cast(eSpell spell,eSkill which);
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void put_party_in_scen(std::string scen_name);
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short party_size(bool only_living);
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// This is defined in pc.editors.cpp since it is also used by the character editor
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bool spend_xp(short pc_num, short mode, cDialog* parent);
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#endif
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