use nullptr instead of 0

This commit is contained in:
2024-08-24 18:26:23 -05:00
committed by Celtic Minstrel
parent a8241525a4
commit aec6f9b75e

View File

@@ -380,7 +380,7 @@ static void replay_next_action() {
sstr >> enum_v;
eSkill force_skill = static_cast<eSkill>(enum_v);
display_skills(force_skill, 0);
display_skills(force_skill, nullptr);
}else if(t == "tip_of_day"){
tip_of_day();
}else if(t == "showWelcome"){
@@ -711,7 +711,7 @@ void menu_give_help(short help1){
sstr << help1;
record_action("menu_give_help", sstr.str());
}
give_help(help1, 0);
give_help(help1, nullptr);
}
void handle_menu_choice(eMenu item_hit) {
@@ -794,13 +794,13 @@ void handle_menu_choice(eMenu item_hit) {
dialogToShow = "about-boe";
break;
case eMenu::LIBRARY_MAGE:
display_spells(eSkill::MAGE_SPELLS,100,0);
display_spells(eSkill::MAGE_SPELLS,100,nullptr);
break;
case eMenu::LIBRARY_PRIEST:
display_spells(eSkill::PRIEST_SPELLS,100,0);
display_spells(eSkill::PRIEST_SPELLS,100,nullptr);
break;
case eMenu::LIBRARY_SKILLS:
display_skills(eSkill::INVALID,0);
display_skills(eSkill::INVALID,nullptr);
break;
case eMenu::LIBRARY_ALCHEMY:
// TODO: Create a dedicated dialog for alchemy info