use nullptr instead of 0
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@@ -380,7 +380,7 @@ static void replay_next_action() {
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sstr >> enum_v;
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eSkill force_skill = static_cast<eSkill>(enum_v);
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display_skills(force_skill, 0);
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display_skills(force_skill, nullptr);
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}else if(t == "tip_of_day"){
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tip_of_day();
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}else if(t == "showWelcome"){
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@@ -711,7 +711,7 @@ void menu_give_help(short help1){
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sstr << help1;
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record_action("menu_give_help", sstr.str());
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}
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give_help(help1, 0);
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give_help(help1, nullptr);
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}
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void handle_menu_choice(eMenu item_hit) {
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@@ -794,13 +794,13 @@ void handle_menu_choice(eMenu item_hit) {
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dialogToShow = "about-boe";
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break;
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case eMenu::LIBRARY_MAGE:
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display_spells(eSkill::MAGE_SPELLS,100,0);
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display_spells(eSkill::MAGE_SPELLS,100,nullptr);
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break;
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case eMenu::LIBRARY_PRIEST:
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display_spells(eSkill::PRIEST_SPELLS,100,0);
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display_spells(eSkill::PRIEST_SPELLS,100,nullptr);
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break;
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case eMenu::LIBRARY_SKILLS:
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display_skills(eSkill::INVALID,0);
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display_skills(eSkill::INVALID,nullptr);
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break;
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case eMenu::LIBRARY_ALCHEMY:
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// TODO: Create a dedicated dialog for alchemy info
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