Check if terrain is unlockable before other lockpick/bash checks
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@@ -19,6 +19,7 @@ void buy_food(short cost,short per,const char* food_name);
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void healing_shop();
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void do_sell(short which);
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void dump_gold(short print_mes);
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bool is_unlockable(location where);
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void pick_lock(location where,short pc_num);
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void bash_door(location where,short pc_num);
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void erase_town_specials();
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