Draw item scrollbar in boom_space. Fix #650
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@@ -1468,6 +1468,7 @@ void boom_space(location where,short mode,short type,short damage,short sound) {
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text_rect.offset(-1,-1);
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win_draw_string(mainPtr,text_rect,dam_str,eTextMode::CENTRE,style);
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}
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item_sbar->draw();
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mainPtr.display();
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bool skip_boom_delay = get_bool_pref("SkipBoomDelay");
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play_sound((skip_boom_delay?-1:1)*sound_to_play);
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