Fix empty wandering monster bug. Fix #723
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@@ -108,7 +108,9 @@ std::map<std::string,std::vector<std::string>> feature_flags = {
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{"target-lock", {"V1"}},
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// New in-game save file picker
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{"file-picker-dialog", {"V1"}},
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{"scenario-meta-format", {"V2"}}
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{"scenario-meta-format", {"V2"}},
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// Bugs required for several VoDT test replays to run faithfully
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{"empty-wandering-monster-bug", {"fixed"}}
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};
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struct cParseEntrance {
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