Fix some uses of wrong location
This commit is contained in:
@@ -2777,8 +2777,7 @@ static void run_waterfalls(short mode){ // mode 0 - town, 1 - outdoors
|
|||||||
y += 2 * dir_y_dif[dir];
|
y += 2 * dir_y_dif[dir];
|
||||||
univ.party.town_loc.x += 2 * dir_x_dif[dir];
|
univ.party.town_loc.x += 2 * dir_x_dif[dir];
|
||||||
univ.party.town_loc.y += 2 * dir_y_dif[dir];
|
univ.party.town_loc.y += 2 * dir_y_dif[dir];
|
||||||
// TODO: Why out_loc here?
|
update_explored(univ.party.town_loc);
|
||||||
update_explored(univ.party.out_loc);
|
|
||||||
}else{
|
}else{
|
||||||
x += 2 * dir_x_dif[dir];
|
x += 2 * dir_x_dif[dir];
|
||||||
y += 2 * dir_y_dif[dir];
|
y += 2 * dir_y_dif[dir];
|
||||||
|
|||||||
@@ -361,8 +361,7 @@ void set_town_attitude(short lo,short hi,eAttitude att) {
|
|||||||
// In some towns, doin' this'll getcha' killed.
|
// In some towns, doin' this'll getcha' killed.
|
||||||
// (Or something else! Killing the party would be the responsibility of whatever special node is called.)
|
// (Or something else! Killing the party would be the responsibility of whatever special node is called.)
|
||||||
if(univ.town.monst.hostile && univ.town->spec_on_hostile >= 0)
|
if(univ.town.monst.hostile && univ.town->spec_on_hostile >= 0)
|
||||||
// TODO: Why passing out_loc here?
|
run_special(eSpecCtx::TOWN_HOSTILE, 2, univ.town->spec_on_hostile, univ.party.town_loc, &a[0], &a[1], &a[2]);
|
||||||
run_special(eSpecCtx::TOWN_HOSTILE, 2, univ.town->spec_on_hostile, univ.party.out_loc, &a[0], &a[1], &a[2]);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO: Set town status to "dead"? Could reuse above with magic att (eg -1), or write new function.
|
// TODO: Set town status to "dead"? Could reuse above with magic att (eg -1), or write new function.
|
||||||
|
|||||||
@@ -510,9 +510,8 @@ void check_fields(location where_check,eSpecCtx mode,cPlayer& which_pc) {
|
|||||||
r1 = get_ran(2,1,6);
|
r1 = get_ran(2,1,6);
|
||||||
if(mode == eSpecCtx::COMBAT_MOVE)
|
if(mode == eSpecCtx::COMBAT_MOVE)
|
||||||
damage_pc(which_pc,r1,eDamageType::COLD,eRace::UNKNOWN,0);
|
damage_pc(which_pc,r1,eDamageType::COLD,eRace::UNKNOWN,0);
|
||||||
// TODO: Why check out_loc here?
|
|
||||||
if(overall_mode < MODE_COMBAT)
|
if(overall_mode < MODE_COMBAT)
|
||||||
boom_space(univ.party.out_loc,overall_mode,4,r1,7);
|
boom_space(univ.party.town_loc,overall_mode,4,r1,7);
|
||||||
}
|
}
|
||||||
if(univ.town.is_blade_wall(where_check.x,where_check.y)) {
|
if(univ.town.is_blade_wall(where_check.x,where_check.y)) {
|
||||||
add_string_to_buf(" Blade wall!");
|
add_string_to_buf(" Blade wall!");
|
||||||
@@ -550,8 +549,7 @@ void use_spec_item(short item) {
|
|||||||
short i,j,k;
|
short i,j,k;
|
||||||
location null_loc;
|
location null_loc;
|
||||||
|
|
||||||
// TODO: Why pass out_loc here?
|
run_special(eSpecCtx::USE_SPEC_ITEM,0,univ.scenario.special_items[item].special,univ.party.get_loc(),&i,&j,&k);
|
||||||
run_special(eSpecCtx::USE_SPEC_ITEM,0,univ.scenario.special_items[item].special,univ.party.out_loc,&i,&j,&k);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -1778,8 +1776,7 @@ void push_things() {
|
|||||||
univ.town.set_crate(univ.party[i].combat_pos.x,univ.party[i].combat_pos.y,false);
|
univ.town.set_crate(univ.party[i].combat_pos.x,univ.party[i].combat_pos.y,false);
|
||||||
ASB("You smash the crate.");
|
ASB("You smash the crate.");
|
||||||
}
|
}
|
||||||
// TODO: Why checking town_loc instead of combat_pos here?
|
if(univ.town.is_block(univ.party[i].combat_pos.x,univ.party[i].combat_pos.y)) {
|
||||||
if(univ.town.is_block(univ.party.town_loc.x,univ.party.town_loc.y)) {
|
|
||||||
ASB("You crash into the block.");
|
ASB("You crash into the block.");
|
||||||
damage_pc(univ.party[i],get_ran(1, 1, 6), eDamageType::WEAPON,eRace::UNKNOWN,0);
|
damage_pc(univ.party[i],get_ran(1, 1, 6), eDamageType::WEAPON,eRace::UNKNOWN,0);
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user