Fix an instance of not drawing from the party sheet when it should

This commit is contained in:
2015-01-11 16:08:03 -05:00
parent cc80539808
commit ac555ee931

View File

@@ -232,7 +232,7 @@ void draw_monsters() {
pic_num_t need_pic = (univ.town.monst[i].picture_num % 1000) + k;
if(univ.town.monst[i].direction >= 4) need_pic += width * height;
if(combat_posing_monster == i + 100) need_pic += (2 * width * height);
graf_pos_ref(src_gw, source_rect) = spec_scen_g.find_graphic(need_pic);
graf_pos_ref(src_gw, source_rect) = spec_scen_g.find_graphic(need_pic, isParty);
Draw_Some_Item(*src_gw, source_rect, terrain_screen_gworld, store_loc, 1, 0);
} else {
pic_num_t this_monst = univ.town.monst[i].picture_num;