Squash a lot of missing prototype warnings
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@@ -530,7 +530,7 @@ void end_startup()
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load_main_screen();
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}
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void loadImageToRenderTexture(sf::RenderTexture& tex, std::string imgName) {
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static void loadImageToRenderTexture(sf::RenderTexture& tex, std::string imgName) {
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sf::Texture temp_gworld;
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temp_gworld.loadFromImage(*ResMgr::get<ImageRsrc>(imgName));
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RECT texrect(temp_gworld);
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@@ -1073,7 +1073,7 @@ void draw_terrain(short mode)
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}
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ter_num_t get_ground_for_shore(ter_num_t ter){
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static ter_num_t get_ground_for_shore(ter_num_t ter){
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if(scenario.ter_types[ter].block_horse) return current_ground;
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else if(scenario.ter_types[ter].blockage > 2) return current_ground;
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else return ter;
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@@ -1327,7 +1327,7 @@ bool extend_road_terrain(ter_num_t ter)
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return false;
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}
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bool connect_roads(ter_num_t ter){
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static bool connect_roads(ter_num_t ter){
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eTrimType trim = scenario.ter_types[ter].trim_type;
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eTerSpec spec = scenario.ter_types[ter].special;
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if(trim == TRIM_ROAD || trim == TRIM_CITY)
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