Implemented an old Celtic Minstrel's suggestion : the kill_monst() function does now work on a local copy of the monster. That should be safer and fix all problems with faulty special nodes chains (like in Bandits 2 when the final pink boss form is destroyed then immediately replaced with the blue boss form, so that the "special on death" node checked is the new blue boss one ... effectively locking the game in that case)
Chokboyz git-svn-id: http://openexile.googlecode.com/svn/trunk@142 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -176,7 +176,7 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR, int nCmd
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RegisterClass(&wndclass2);
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mainPtr = CreateWindow (szAppName, "Classic Blades of Exile 1.0",
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mainPtr = CreateWindow (szAppName, "Classic Blades of Exile 1.1",
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WS_OVERLAPPEDWINDOW | WS_CLIPCHILDREN,
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0,
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0,
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