Generalize the editor's terrain frills mechanism
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16
test/files/terrain/default_frill.xml
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16
test/files/terrain/default_frill.xml
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@@ -0,0 +1,16 @@
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<terrains boes="2.0.0">
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<terrain id='0'>
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<name>Test Terrain</name>
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<pic>0</pic>
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<map>0</map>
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<blockage>move</blockage>
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<trim>none</trim>
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<arena>0</arena>
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<special>
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<type>none</type>
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</special>
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<editor>
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<frill>0</frill>
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</editor>
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</terrain>
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</terrains>
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