Implement the special version of the skill picker for the Has Enough of Statisic? node
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@@ -92,7 +92,7 @@ namespace {
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.ex2b(STRT_CMP);
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node_properties_t S_STAT = node_builder_t(eSpecType::IF_STATISTIC)
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.ex1b(eSpecPicker::NODE)
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.ex2a(+STRT_SKILL)
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.ex2a(STRT_SKILL_CHECK)
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.ex2b(STRT_ACCUM);
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node_properties_t S_TEXT = node_builder_t(eSpecType::IF_TEXT_RESPONSE)
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.msg1(+eSpecPicker::MSG_SINGLE)
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@@ -670,7 +670,7 @@ node_function_t operator+(eSpecPicker picker) {
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node_function_t operator+(eStrType str) {
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node_function_t n(str);
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if(str == STRT_SPELL_PAT || str == STRT_SKILL) {
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if(str == STRT_SPELL_PAT) {
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n.augmented = true;
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}
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return n;
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@@ -136,7 +136,8 @@ struct node_category_info_t {
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enum eStrType {
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STRT_MONST, STRT_ITEM, STRT_TER, STRT_BUTTON,
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STRT_SPEC_ITEM, STRT_MAGE, STRT_PRIEST, STRT_ALCHEMY,
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STRT_TOWN, STRT_SECTOR, STRT_SKILL, STRT_TRAIT, STRT_RACE,
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STRT_TOWN, STRT_SECTOR, STRT_SKILL, STRT_SKILL_CHECK,
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STRT_TRAIT, STRT_RACE,
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STRT_PICT, STRT_CMP, STRT_ACCUM, STRT_TRAP,
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STRT_ATTITUDE, STRT_STAIR, STRT_LIGHT, STRT_CONTEXT,
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STRT_SHOP, STRT_COST_ADJ, STRT_STAIR_MODE, STRT_TALK_NODE,
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