Scenarios can now be opened in the editor by double-clicking them.

- Character editor also supports dropping saved games on the app icon
This commit is contained in:
2015-06-05 19:42:45 -04:00
parent fdbb61411b
commit aabfe40b00
4 changed files with 115 additions and 23 deletions

View File

@@ -6,39 +6,55 @@
//
//
#include "universe.h" // Include before Cocoa because the Cocoa header defines things that cause compilation errors in here
#include <Cocoa/Cocoa.h>
#include <string>
#include "fileio.hpp"
#include "pc.menus.h"
#include "pc.fileio.h"
extern bool verify_restore_quit(std::string dlog);
extern bool All_Done;
extern bool All_Done, party_in_scen, scen_items_loaded;
extern cUniverse univ;
extern fs::path file_in_mem;
typedef NSAppleEventDescriptor AEDescr;
@interface AppleEventHandler : NSObject
-(void)handleOpenDoc:(AEDescr*)theAppleEvent withReply: (AEDescr*)reply;
-(void)handleQuit:(AEDescr*)theAppleEvent withReply: (AEDescr*)reply;
@interface AppleEventHandler : NSObject<NSApplicationDelegate>
-(BOOL)application:(NSApplication*) app openFile:(NSString*) file;
-(NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication*) sender;
@end
void set_up_apple_events(); // Suppress "no prototype" warning
void set_up_apple_events() {
AppleEventHandler* aeHandler = [[AppleEventHandler alloc] init];
NSAppleEventManager* AEmgr = [NSAppleEventManager sharedAppleEventManager];
[AEmgr setEventHandler: aeHandler andSelector: @selector(handleOpenDoc:withReply:)
forEventClass: kCoreEventClass andEventID: kAEOpenDocuments];
[AEmgr setEventHandler: aeHandler andSelector: @selector(handleQuit:withReply:)
forEventClass: kCoreEventClass andEventID: kAEQuitApplication];
[[NSApplication sharedApplication] setDelegate: aeHandler];
}
@implementation AppleEventHandler
-(void)handleOpenDoc:(AEDescr*)theAppleEvent withReply: (AEDescr*)reply {
(void) theAppleEvent; // Suppress "unused parameter" warning
(void) reply;
// TODO: Handle this
-(BOOL)application:(NSApplication*) app openFile:(NSString*) file {
(void) app; // Suppress "unused parameter" warning
unsigned long len = [file length], sz = len + 1;
auto msg = std::shared_ptr<unichar>(new unichar[sz], std::default_delete<unichar[]>());
std::fill(msg.get(), msg.get() + sz, 0);
[file getCharacters: msg.get() range: (NSRange){0, len}];
std::string fileName;
std::copy(msg.get(), msg.get() + len, std::inserter(fileName, fileName.begin()));
if(load_party(fileName, univ)) {
file_in_mem = fileName;
party_in_scen = !univ.party.scen_name.empty();
if(!party_in_scen) load_base_item_defs();
scen_items_loaded = true;
update_item_menu();
menu_activate();
}
return TRUE;
}
-(void)handleQuit:(AEDescr*)theAppleEvent withReply: (AEDescr*)reply {
(void) theAppleEvent; // Suppress "unused parameter" warning
(void) reply;
-(NSApplicationTerminateReply)applicationShouldTerminate: (NSApplication*)sender {
(void) sender; // Suppress "unused parameter" warning
All_Done = verify_restore_quit("save-quit");
return All_Done;
}
@end