Attempt to convert scenarios that used specials on boatable terrains, by inserting a "boat block" special in the front of each such chain
- This commit also introduces "boat block" and "horse block" specials as part of the IF_CONTEXT special node type.
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@@ -29,7 +29,7 @@ protected:
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cCreature _creatures[60];
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unsigned char _lighting[8][64];
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public:
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void append(legacy::big_tr_type& old);
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void append(legacy::big_tr_type& old, int town_num);
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ter_num_t& terrain(size_t x, size_t y);
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rectangle& room_rect(size_t i);
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cCreature& creatures(size_t i);
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@@ -50,7 +50,7 @@ protected:
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cCreature _creatures[40];
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unsigned char _lighting[6][48];
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public:
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void append(legacy::ave_tr_type& old);
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void append(legacy::ave_tr_type& old, int town_num);
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ter_num_t& terrain(size_t x, size_t y);
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rectangle& room_rect(size_t i);
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cCreature& creatures(size_t i);
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@@ -71,7 +71,7 @@ protected:
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cCreature _creatures[30];
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unsigned char _lighting[4][32];
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public:
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void append(legacy::tiny_tr_type& old);
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void append(legacy::tiny_tr_type& old, int town_num);
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ter_num_t& terrain(size_t x, size_t y);
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rectangle& room_rect(size_t i);
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cCreature& creatures(size_t i);
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