Simplify tons of comparisons to true/false

This commit is contained in:
2014-12-15 00:44:21 -05:00
parent a1c52d4e3c
commit aaad894ccb
31 changed files with 837 additions and 832 deletions

View File

@@ -51,10 +51,10 @@ bool handle_startup_press(location the_point)
the_point.y -= ul.y;
for (i = 0; i < 5; i++)
if (the_point.in(startup_button[i]) == true) {
if (the_point.in(startup_button[i])) {
draw_start_button(i,5);
mainPtr.display(); // TODO: I suspect this won't work
if (play_sounds == true)
if (play_sounds)
play_sound(37);
else sf::sleep(time_in_ticks(5));
draw_start_button(i,0);
@@ -77,7 +77,7 @@ bool handle_startup_press(location the_point)
break;
case STARTBTN_JOIN: // regular scen
if (party_in_memory == false) {
if (!party_in_memory) {
cChoiceDlog("need-party.xml").show();
break;
}
@@ -96,7 +96,7 @@ bool handle_startup_press(location the_point)
break;
case STARTBTN_CUSTOM: // custom
if (party_in_memory == false) {
if (!party_in_memory) {
cChoiceDlog("need-party.xml").show();
break;
}