Simplify tons of comparisons to true/false

This commit is contained in:
2014-12-15 00:44:21 -05:00
parent a1c52d4e3c
commit aaad894ccb
31 changed files with 837 additions and 832 deletions

View File

@@ -494,7 +494,7 @@ void display_monst(short array_pos,cCreature *which_m,short mode)
monstInfo.attachClickHandlers(event_filter, {"immune1", "immune2", "immune3", "immune4"});
monstInfo.attachClickHandlers(event_filter, {"immune5", "immune6", "immune7", "immune8"});
if (full_roster == false) {
if (!full_roster) {
monstInfo["left"].hide();
monstInfo["right"].hide();
}
@@ -603,7 +603,7 @@ static void display_pc_info(cDialog& me, const short pc) {
// Fight bonuses
for (i = 0; i < 24; i++)
if ((univ.party[pc].items[i].variety == eItemType::ONE_HANDED || univ.party[pc].items[i].variety == eItemType::TWO_HANDED) &&
(univ.party[pc].equip[i] == true)) {
(univ.party[pc].equip[i])) {
if (weap1 == 24)
weap1 = i;
else weap2 = i;
@@ -995,7 +995,7 @@ static void give_help(short help1,short help2,cDialog* parent)
help_forced = true;
help1 -= 200;
}
if ((PSD[SDF_NO_INSTANT_HELP] > 0) && (help_forced == false))
if ((PSD[SDF_NO_INSTANT_HELP] > 0) && !help_forced)
return;
if (univ.party.help_received[help1] > 0)
return;