Lots of special node changes

- Moved change/swap/transform terrain to the General section
- Merge change outdoor terrain into general change terrain
- Merge if town/outdoor terrain nodes
- Merge the if+take nodes with the equivalent base nodes
- Merge secret passage node into the can't enter node
- Move outdoor shop to the General section since it's not restricted to outdoors
- New story dialog node displays a sequence of strings one at a time, like the Exile 2 intro dialog
- New town nodes for animations: run missile, animate monster attack, draw simple boom with optional damage number
- If fields node expanded - now checks if the count of the desired field type existing within a specified rectangle falls within a given range
- Place items and move items nodes can now set the items as contained, provided there's a container on the destination space
- All rectangle nodes can now be restricted to just the boundary, as per the documentation
This commit is contained in:
2015-01-15 23:30:07 -05:00
parent 96f14d3a38
commit aaa3cde16b
13 changed files with 422 additions and 288 deletions

View File

@@ -62,19 +62,4 @@ Unused
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Special to Jump To
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Outdoor Store
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Name of Store
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Number of first item in store
Store type (see docs. for list)
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Number of items in store (1 .. 40)
Cost adjust (0 .. 6, lower = cheaper)
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Special to Jump To
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