Lots of special node changes
- Moved change/swap/transform terrain to the General section - Merge change outdoor terrain into general change terrain - Merge if town/outdoor terrain nodes - Merge the if+take nodes with the equivalent base nodes - Merge secret passage node into the can't enter node - Move outdoor shop to the General section since it's not restricted to outdoors - New story dialog node displays a sequence of strings one at a time, like the Exile 2 intro dialog - New town nodes for animations: run missile, animate monster attack, draw simple boom with optional damage number - If fields node expanded - now checks if the count of the desired field type existing within a specified rectangle falls within a given range - Place items and move items nodes can now set the items as contained, provided there's a container on the destination space - All rectangle nodes can now be restricted to just the boundary, as per the documentation
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@@ -62,19 +62,4 @@ Unused
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Special to Jump To
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Outdoor Store
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Name of Store
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Unused
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Number of first item in store
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Store type (see docs. for list)
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Number of items in store (1 .. 40)
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Cost adjust (0 .. 6, lower = cheaper)
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Special to Jump To
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