Add two special nodes

- Node to make a monster target a specific PC or monster
- Node to force town entry from outdoors
This commit is contained in:
2015-06-07 01:21:40 -04:00
parent 8272878cea
commit aa5dfe4f69
8 changed files with 53 additions and 22 deletions

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@@ -857,6 +857,11 @@ Soul on it, meaning that a random existing monster will be erased if necessary t
room. Multispace monsters, monsters of the Important race, and monsters with the Splits
special ability will not be recorded.</dd></dd>
<dt>Type 95: Affect Monster Target</dt><dd>Changes the monster's current target. If the
target is not a monster, this has no effect.
<dl>
<dt>Extra 1a:</dt><dd>The new target (same as Extra 1b in Select a Target)</dd></dd>
<dt>Type 96: Affect Monster Attack</dt><dd>Changes the strength of one of a monster's
attacks. If the target is not a monster, this has no effect.
<dl>
@@ -1823,6 +1828,13 @@ special encounter, once done, each node calls the Jump To node.</p>
<dt>Type 225: Make Outdoor Wandering</dt><dd>A group of wandering monsters appears (at one
of the designated wandering monster sites).</dd>
<dt>Type 226: Force Town Entry</dt><dd>The party is immediately placed in the specified town at the specified location.
<dl>
<dt>Mess1, Mess2:</dt><dd>Standard usage.</dd>
<dt>Extra 1a:</dt><dd>The town to enter.</dd>
<dt>Extra 1b:</dt><dd>You can specify a direction here to use one of the preset town entry points. If you do this, leave the location at (-1,-1).</dd>
<dt>Extra 2a, Extra 2b:</dt><dd>The location to place the party at in the town.</dd></dd>
<dt>Type 227: Place Outdoor Encounter</dt><dd>Places a special outdoor wandering encounter
in a random open space near the party. This can be accompanied by one or two messages, if
you wish.