- Finally fixed the bug which prevented monsters from appearing in town.
- Attempted in vain to fix the crash when showing the Choose Custom Scenario dialog. - Cleaned out the commented code in boe.global.h. - Changed name of scen_header_type::default_ground to rating to reflect its actual use. git-svn-id: http://openexile.googlecode.com/svn/trunk@83 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -185,7 +185,6 @@ public:
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class cCreature : public cMonster {
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public:
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using cMonster::operator=;
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cMonster m_d; // TODO: Delete this member in favour of the inherited fields
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unsigned long id;
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m_num_t number; // TODO: This appears to be a duplicate of cMonster::m_num (ie it's used for the same thing)
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short active, attitude;
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@@ -206,6 +205,8 @@ public:
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cCreature& operator = (legacy::creature_data_type old);
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cCreature& operator = (legacy::creature_start_type old);
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cCreature& operator = (const cCreature& other);
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//cCreature& operator = (const cMonster& other);
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};
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std::ostream& operator << (std::ostream& out, eStatus& e);
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