- Finally fixed the bug which prevented monsters from appearing in town.
- Attempted in vain to fix the crash when showing the Choose Custom Scenario dialog. - Cleaned out the commented code in boe.global.h. - Changed name of scen_header_type::default_ground to rating to reflect its actual use. git-svn-id: http://openexile.googlecode.com/svn/trunk@83 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -852,11 +852,11 @@ short do_look(location space)
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if ((univ.town.monst.dudes[i].active != 0) && (is_lit == true)
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&& (monst_on_space(space,i) == true) &&
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((overall_mode == MODE_LOOK_TOWN) || (can_see(pc_pos[current_pc],space,0) < 5))
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&& (univ.town.monst.dudes[i].m_d.picture_num != 0)) {
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&& (univ.town.monst.dudes[i].picture_num != 0)) {
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msg = get_m_name(univ.town.monst.dudes[i].number);
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if (univ.town.monst.dudes[i].m_d.health < univ.town.monst.dudes[i].m_d.m_health) {
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if (univ.town.monst.dudes[i].health < univ.town.monst.dudes[i].m_health) {
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if (univ.town.monst.dudes[i].attitude % 2 == 1)
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msg = " Wounded " + msg + " (H)";
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else msg = " Wounded " + msg + " (F)";
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