- Finally fixed the bug which prevented monsters from appearing in town.
- Attempted in vain to fix the crash when showing the Choose Custom Scenario dialog. - Cleaned out the commented code in boe.global.h. - Changed name of scen_header_type::default_ground to rating to reflect its actual use. git-svn-id: http://openexile.googlecode.com/svn/trunk@83 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
@@ -29,9 +29,8 @@ extern long register_flag;
|
||||
extern WindowPtr mainPtr;
|
||||
extern Point ul;
|
||||
//extern piles_of_stuff_dumping_type *data_store;
|
||||
extern vector<scen_header_type> scen_headers;
|
||||
extern cScenarioList scen_headers;;
|
||||
extern bool unreg_party_in_scen_not_check;
|
||||
extern std::vector<scen_header_str_type> scen_header_strs;
|
||||
//extern std::vector<std::string> scen_names;;
|
||||
extern cUniverse univ;
|
||||
|
||||
@@ -100,11 +99,11 @@ bool handle_startup_press(Point the_point)
|
||||
|
||||
scen = pick_a_scen();
|
||||
if(scen < 0) break;
|
||||
if (scen_headers[scen].prog_make_ver[0] >= 2) {
|
||||
if (scen_headers.data(scen).prog_make_ver[0] >= 2) {
|
||||
FCD(912,0);
|
||||
break;
|
||||
}
|
||||
scen_name = scen_header_strs[scen].file;
|
||||
scen_name = scen_headers.strs(scen).file;
|
||||
put_party_in_scen(scen_name);
|
||||
break;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user