Save OS version to scenarios
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@@ -154,8 +154,7 @@ void writeScenarioToXml(ticpp::Printer&& data, cScenario& scenario) {
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data.OpenElement("creator");
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data.OpenElement("creator");
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data.PushElement("type", "oboe");
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data.PushElement("type", "oboe");
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data.PushElement("version", scenario.format_ed_version());
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data.PushElement("version", scenario.format_ed_version());
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// TODO: fill <os> element
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data.PushElement("os", get_os_version());
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data.PushElement("os", "");
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data.CloseElement("creator");
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data.CloseElement("creator");
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data.OpenElement("game");
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data.OpenElement("game");
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data.PushElement("num-towns", scenario.towns.size());
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data.PushElement("num-towns", scenario.towns.size());
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@@ -23,6 +23,8 @@ void setWindowFloating(sf::Window& win, bool floating);
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void init_fileio();
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void init_fileio();
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void launchURL(std::string url);
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void launchURL(std::string url);
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std::string get_os_version();
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fs::path nav_get_party();
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fs::path nav_get_party();
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fs::path nav_put_party(fs::path def = "");
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fs::path nav_put_party(fs::path def = "");
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fs::path nav_get_scenario();
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fs::path nav_get_scenario();
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@@ -10,6 +10,7 @@
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#include <Cocoa/Cocoa.h>
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#include <Cocoa/Cocoa.h>
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#include <AppKit/NSBitmapImageRep.h>
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#include <AppKit/NSBitmapImageRep.h>
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#include <SFML/Graphics/RenderWindow.hpp>
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#include <SFML/Graphics/RenderWindow.hpp>
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#include <sstream>
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// TODO: I'm sure there's a better way to do this (maybe one that's keyboard layout agnostic)
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// TODO: I'm sure there's a better way to do this (maybe one that's keyboard layout agnostic)
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// The proper way would involve use of the TextEntered event
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// The proper way would involve use of the TextEntered event
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@@ -89,6 +90,14 @@ char keyToChar(sf::Keyboard::Key key, bool isShift) {
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return 0;
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return 0;
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}
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}
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std::string get_os_version() {
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NSProcessInfo* info = [NSProcessInfo processInfo];
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std::ostringstream os;
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os << "Apple Mac OS X ";
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os << [[info operatingSystemVersionString] cStringUsingEncoding:NSASCIIStringEncoding];
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return os.str();
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}
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void makeFrontWindow(sf::Window& win) {
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void makeFrontWindow(sf::Window& win) {
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sf::WindowHandle handle = win.getSystemHandle();
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sf::WindowHandle handle = win.getSystemHandle();
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id nsHandle = id(handle);
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id nsHandle = id(handle);
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