* Implemented working town difficulty for the next scenario formats
* Fixed the "reversed bashing/lockpicking difficulty scale" * Corrected a typo when including "consts.h" Chokboyz git-svn-id: http://openexile.googlecode.com/svn/trunk@131 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -116,7 +116,7 @@ void location::pickLock(short pc_num)
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return;
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}
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unlock_adjust = scenario.ter_types[terrain].flag2;
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if ((unlock_adjust >= 5) || (r1 > (unlock_adjust * 15 + 30))) {
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if ((unlock_adjust >= 5) || (r1 > (90 - unlock_adjust * 15))) {
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add_string_to_buf(" Didn't work. ");
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if (will_break == TRUE)
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{
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@@ -151,7 +151,7 @@ void location::bashDoor(short pc_num)
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unlock_adjust = scenario.ter_types[terrain].flag2;
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if ((unlock_adjust >= 5) || (r1 > (unlock_adjust * 15 + 40)) || (scenario.ter_types[terrain].special != 10))
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if ((unlock_adjust >= 5) || (r1 > (100 - unlock_adjust * 15)) || (scenario.ter_types[terrain].special != 10))
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{
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add_string_to_buf(" Didn't work. ");
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adven[pc_num].damage(get_ran(1,1,4),4,-1);
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