* Scenario and character editors code tweaked so that it compiles with newer windres.exe version and Code::Blocks IDE. Code::Blocks project files included for both Editor and the sound DLL project (seems like speed optimization breaks the scenario editor : monster and item dialogs doesn't accept any entered value).
* Cleaned unused variable in Scenario and Character editors code. Chokboyz git-svn-id: http://openexile.googlecode.com/svn/trunk@139 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -4,7 +4,14 @@ ex1a text : 9000 + x +1
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ex1b text : 9300 + x +1
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ex2a text : 9600 + x +1
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ex2b text : 9900 + x +1
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*/
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*/
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#ifndef _INCLUDED_RC //Resource files conditional inclusion to allow Code::Block compliance
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#define _INCLUDED_RC
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#include "BLSCENED.RC"
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#include "GAMEDLOG.RC"
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#endif
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STRINGTABLE
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{
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6001, "No special ability"
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@@ -202,7 +209,7 @@ STRINGTABLE
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6626, "Have a Rest"
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6627, "Wandering will fight"
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6628, "End Scenario"
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6629, "Display Picture"
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6629, "Display Picture"
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6651, "Give Item"
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6652, "Give Special Item"
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6653, "One-Time Do Nothing"
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