* Scenario and character editors code tweaked so that it compiles with newer windres.exe version and Code::Blocks IDE. Code::Blocks project files included for both Editor and the sound DLL project (seems like speed optimization breaks the scenario editor : monster and item dialogs doesn't accept any entered value).

* Cleaned unused variable in Scenario and Character editors code.

Chokboyz

git-svn-id: http://openexile.googlecode.com/svn/trunk@139 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
Chokboyz
2009-11-10 01:59:47 +00:00
parent 2889235248
commit a728099839
29 changed files with 4168 additions and 4319 deletions

View File

@@ -4,7 +4,14 @@ ex1a text : 9000 + x +1
ex1b text : 9300 + x +1
ex2a text : 9600 + x +1
ex2b text : 9900 + x +1
*/
*/
#ifndef _INCLUDED_RC //Resource files conditional inclusion to allow Code::Block compliance
#define _INCLUDED_RC
#include "BLSCENED.RC"
#include "GAMEDLOG.RC"
#endif
STRINGTABLE
{
6001, "No special ability"
@@ -202,7 +209,7 @@ STRINGTABLE
6626, "Have a Rest"
6627, "Wandering will fight"
6628, "End Scenario"
6629, "Display Picture"
6629, "Display Picture"
6651, "Give Item"
6652, "Give Special Item"
6653, "One-Time Do Nothing"