* Scenario and character editors code tweaked so that it compiles with newer windres.exe version and Code::Blocks IDE. Code::Blocks project files included for both Editor and the sound DLL project (seems like speed optimization breaks the scenario editor : monster and item dialogs doesn't accept any entered value).
* Cleaned unused variable in Scenario and Character editors code. Chokboyz git-svn-id: http://openexile.googlecode.com/svn/trunk@139 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
44
Win32/Boesounds DLL/boesounds.cbp
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44
Win32/Boesounds DLL/boesounds.cbp
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<CodeBlocks_project_file>
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<FileVersion major="1" minor="6" />
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<Project>
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<Option title="Boesounds DLL" />
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<Option pch_mode="2" />
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<Option compiler="gcc" />
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<Build>
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<Target title="Debug">
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<Option output="bin\Debug\boesounds" prefix_auto="1" extension_auto="1" />
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<Option object_output="obj\Debug\" />
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<Option type="3" />
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<Option compiler="gcc" />
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<Option createDefFile="1" />
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<Option createStaticLib="1" />
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<Compiler>
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<Add option="-g" />
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</Compiler>
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</Target>
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<Target title="Release">
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<Option output="bin\Release\boesounds" prefix_auto="1" extension_auto="1" />
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<Option object_output="obj\Release\" />
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<Option type="3" />
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<Option compiler="gcc" />
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<Option createDefFile="1" />
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<Option createStaticLib="1" />
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<Linker>
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<Add option="-s" />
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</Linker>
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</Target>
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</Build>
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<Compiler>
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<Add option="-Wall" />
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</Compiler>
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<Unit filename="BOESOUNDS.RC">
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<Option compilerVar="WINDRES" />
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</Unit>
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<Unit filename="dllmain.cpp" />
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<Extensions>
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<code_completion />
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<debugger />
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</Extensions>
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</Project>
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</CodeBlocks_project_file>
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