* Scenario and character editors code tweaked so that it compiles with newer windres.exe version and Code::Blocks IDE. Code::Blocks project files included for both Editor and the sound DLL project (seems like speed optimization breaks the scenario editor : monster and item dialogs doesn't accept any entered value).
* Cleaned unused variable in Scenario and Character editors code. Chokboyz git-svn-id: http://openexile.googlecode.com/svn/trunk@139 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
@@ -66,7 +66,7 @@ while(file_path[i] != '\\')
|
||||
i--; // find the last '\' in the path to the executable
|
||||
} // in order to get rid of 'blades of exile.exe'
|
||||
|
||||
|
||||
|
||||
int j=0; // initialize the second loop
|
||||
|
||||
for(j=0;j<i+1;j++)
|
||||
@@ -114,11 +114,10 @@ void load_file()
|
||||
Boolean town_restore = FALSE;
|
||||
Boolean maps_there = FALSE;
|
||||
Boolean in_scen = FALSE;
|
||||
char flag_data[8];
|
||||
|
||||
|
||||
DWORD dwByteRead;
|
||||
|
||||
UINT count,error;
|
||||
|
||||
UINT count;
|
||||
|
||||
char *party_ptr;
|
||||
char *pc_ptr;
|
||||
@@ -138,7 +137,7 @@ void load_file()
|
||||
return;
|
||||
|
||||
SetCurrentDirectory(file_path_name);
|
||||
|
||||
|
||||
file_id = CreateFile(szFileName, GENERIC_READ, FILE_SHARE_READ, NULL,
|
||||
OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
|
||||
if (file_id == INVALID_HANDLE_VALUE) return;
|
||||
@@ -153,13 +152,13 @@ void load_file()
|
||||
CloseHandle(file_id);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if ((flag != flags[i][0]) && (flag != flags[i][1]))
|
||||
{
|
||||
CloseHandle(file_id);
|
||||
FCD(1063,0);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
store_flags[i]=flag;
|
||||
|
||||
@@ -168,9 +167,9 @@ void load_file()
|
||||
if ((i == 2) && (flag == flags[i][1])) maps_there = TRUE;
|
||||
}
|
||||
|
||||
// LOAD PARTY
|
||||
// LOAD PARTY
|
||||
party_ptr = (char *) &party;
|
||||
|
||||
|
||||
ReadFile(file_id, &party.age, 4, &dwByteRead, NULL);
|
||||
ReadFile(file_id, &party.gold, 2, &dwByteRead, NULL);
|
||||
ReadFile(file_id, &party.food, 2, &dwByteRead, NULL);
|
||||
@@ -185,7 +184,7 @@ void load_file()
|
||||
ReadFile(file_id, &party.p_loc.y, 1, &dwByteRead, NULL);
|
||||
ReadFile(file_id, &party.loc_in_sec.x, 1, &dwByteRead, NULL);
|
||||
ReadFile(file_id, &party.loc_in_sec.y, 1, &dwByteRead, NULL);
|
||||
|
||||
|
||||
for (i = 0; i < 30; i++)
|
||||
{
|
||||
ReadFile(file_id, &party.boats[i].boat_loc.x, 1, &dwByteRead, NULL);
|
||||
@@ -212,7 +211,7 @@ void load_file()
|
||||
}
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
for (j = 0; j < 60; j++)
|
||||
for (j = 0; j < 60; j++)
|
||||
{
|
||||
ReadFile(file_id, &party.creature_save[i].dudes[j].active, 2, &dwByteRead, NULL);
|
||||
ReadFile(file_id, &party.creature_save[i].dudes[j].attitude, 2, &dwByteRead, NULL);
|
||||
@@ -282,11 +281,11 @@ void load_file()
|
||||
ReadFile(file_id, &party.creature_save[i].dudes[j].monst_start.facial_pic, 2, &dwByteRead, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
ReadFile(file_id, &party.creature_save[i].which_town, 2, &dwByteRead, NULL);
|
||||
ReadFile(file_id, &party.creature_save[i].friendly, 2, &dwByteRead, NULL);
|
||||
}
|
||||
|
||||
|
||||
ReadFile(file_id, &party.in_boat, 2, &dwByteRead, NULL);
|
||||
ReadFile(file_id, &party.in_horse, 2, &dwByteRead, NULL);
|
||||
for (i = 0; i < 10; i++)
|
||||
@@ -366,10 +365,10 @@ void load_file()
|
||||
ReadFile(file_id, &party.total_dam_taken, 4, &dwByteRead, NULL);
|
||||
ReadFile(file_id, party.scen_name, 256, &dwByteRead, NULL);
|
||||
|
||||
for (count = 0; count < sizeof(party_record_type); count++) party_ptr[count] ^= 0x5C;
|
||||
for (count = 0; count < sizeof(party_record_type); count++) party_ptr[count] ^= 0x5C;
|
||||
|
||||
// LOAD SETUP
|
||||
|
||||
|
||||
if (ReadFile(file_id, &setup_save, sizeof(setup_save_type), &dwByteRead, NULL) == FALSE)
|
||||
{
|
||||
CloseHandle(file_id);
|
||||
@@ -378,7 +377,7 @@ void load_file()
|
||||
}
|
||||
|
||||
// LOAD PCS
|
||||
|
||||
|
||||
for (i = 0; i < 6; i++)
|
||||
{
|
||||
pc_ptr = (char *) &adven[i];
|
||||
@@ -388,13 +387,13 @@ void load_file()
|
||||
FCD(1064,0);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
for (count = 0; count < sizeof(pc_record_type); count++)
|
||||
pc_ptr[count] ^= 0x6B;
|
||||
pc_ptr[count] ^= 0x6B;
|
||||
}
|
||||
|
||||
if (in_scen == TRUE) {
|
||||
|
||||
|
||||
// LOAD OUTDOOR MAP
|
||||
if (ReadFile(file_id, out_e, sizeof(out_info_type), &dwByteRead, NULL) == FALSE)
|
||||
{
|
||||
@@ -403,7 +402,7 @@ void load_file()
|
||||
return;
|
||||
}
|
||||
|
||||
// LOAD TOWN
|
||||
// LOAD TOWN
|
||||
if (town_restore == TRUE)
|
||||
{
|
||||
/*if (ReadFile(file_id, &c_town, sizeof(current_town_type), &dwByteRead, NULL) == FALSE)
|
||||
@@ -412,11 +411,11 @@ void load_file()
|
||||
FCD(1064,0);
|
||||
return;
|
||||
}*/
|
||||
|
||||
|
||||
{
|
||||
ReadFile(file_id, &c_town.town_num, 2, &dwByteRead, NULL);
|
||||
ReadFile(file_id, &c_town.difficulty, 2, &dwByteRead, NULL);
|
||||
|
||||
|
||||
ReadFile(file_id, &c_town.town, sizeof(town_record_type), &dwByteRead, NULL);
|
||||
ReadFile(file_id, c_town.explored, 64 * 64, &dwByteRead, NULL);
|
||||
ReadFile(file_id, &c_town.hostile, 1, &dwByteRead, NULL);
|
||||
@@ -498,10 +497,10 @@ void load_file()
|
||||
ReadFile(file_id, &c_town.in_boat, 1, &dwByteRead, NULL);
|
||||
ReadFile(file_id, &c_town.p_loc.x, 1, &dwByteRead, NULL);
|
||||
ReadFile(file_id, &c_town.p_loc.y, 1, &dwByteRead, NULL);
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
if (ReadFile(file_id, &t_d, sizeof(big_tr_type), &dwByteRead, NULL) == FALSE)
|
||||
{
|
||||
CloseHandle(file_id);
|
||||
@@ -517,7 +516,7 @@ void load_file()
|
||||
}
|
||||
|
||||
load_town_strings(c_town.town_num); // load town strings
|
||||
|
||||
|
||||
}
|
||||
|
||||
// LOAD STORED ITEMS
|
||||
@@ -528,7 +527,7 @@ void load_file()
|
||||
CloseHandle(file_id);
|
||||
FCD(1064,0);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// LOAD SAVED MAPS
|
||||
@@ -540,34 +539,34 @@ void load_file()
|
||||
FCD(1064,0);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if (ReadFile(file_id, &o_maps, sizeof(stored_outdoor_maps_type), &dwByteRead, NULL) == FALSE)
|
||||
{
|
||||
CloseHandle(file_id);
|
||||
FCD(1064,0);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// LOAD SFX & MISC_I
|
||||
|
||||
|
||||
if (ReadFile(file_id, &sfx, 64 * 64, &dwByteRead, NULL) == FALSE)
|
||||
{
|
||||
CloseHandle(file_id);
|
||||
FCD(1064,0);
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (ReadFile(file_id, &misc_i, 64 * 64, &dwByteRead, NULL) == FALSE)
|
||||
{
|
||||
CloseHandle(file_id);
|
||||
FCD(1064,0);
|
||||
return;
|
||||
}
|
||||
}
|
||||
} // end if_scen
|
||||
|
||||
CloseHandle(file_id);
|
||||
|
||||
|
||||
for (i = 0; i < 6; i++)
|
||||
if (adven[i].main_status > 0) {
|
||||
current_active_pc = i;
|
||||
@@ -578,7 +577,7 @@ void load_file()
|
||||
party_in_scen = in_scen;
|
||||
|
||||
item_menus_lock = load_items_list();
|
||||
|
||||
|
||||
redraw_screen();
|
||||
}
|
||||
|
||||
@@ -589,12 +588,12 @@ short load_items_list(){ //LOAD SCENARIO ITEMS LIST
|
||||
|
||||
scenario_data_type scenario;
|
||||
char scen_name[256]="";
|
||||
|
||||
|
||||
if(party_in_scen)
|
||||
sprintf(scen_name,"scenarios/%s",party.scen_name);
|
||||
else
|
||||
sprintf(scen_name,"bladbase.exs");
|
||||
|
||||
|
||||
scen_file_id = CreateFile(scen_name, GENERIC_READ, FILE_SHARE_READ, NULL,
|
||||
OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
|
||||
if (scen_file_id == INVALID_HANDLE_VALUE)
|
||||
@@ -604,24 +603,24 @@ short load_items_list(){ //LOAD SCENARIO ITEMS LIST
|
||||
"File Error",MB_OK | MB_ICONEXCLAMATION);
|
||||
scen_file_id = CreateFile("bladbase.exs", GENERIC_READ, FILE_SHARE_READ, NULL,
|
||||
OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
|
||||
if(scen_file_id == INVALID_HANDLE_VALUE){
|
||||
CloseHandle(scen_file_id);
|
||||
if(scen_file_id == INVALID_HANDLE_VALUE){
|
||||
CloseHandle(scen_file_id);
|
||||
MessageBox(mainPtr,"Couldn't open bladbase.exs, can't give items.",
|
||||
"File Error",MB_OK | MB_ICONEXCLAMATION);
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (ReadFile(scen_file_id, &scenario, sizeof(scenario_data_type), &dwScenByteRead, NULL) == FALSE) //get scenario data
|
||||
{
|
||||
CloseHandle(scen_file_id);
|
||||
MessageBox(mainPtr,"Invalid scenario file !",
|
||||
"File Error",MB_OK | MB_ICONEXCLAMATION);
|
||||
return 1;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// item data
|
||||
|
||||
|
||||
if (ReadFile(scen_file_id, &scen_item_list, sizeof(scen_item_data_type), &dwScenByteRead, NULL) == FALSE)
|
||||
{
|
||||
CloseHandle(scen_file_id);
|
||||
@@ -629,13 +628,13 @@ MessageBox(mainPtr,"Couldn't read the scenario item list !",
|
||||
"File Error",MB_OK | MB_ICONEXCLAMATION);
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
if ((scenario.flag1 == 10) && (scenario.flag2 == 20)
|
||||
&& (scenario.flag3 == 30)
|
||||
&& (scenario.flag4 == 40)) {
|
||||
port_item_list(); //Mac scenario, so let's make sure to adjust items properties
|
||||
}
|
||||
|
||||
|
||||
CloseHandle(scen_file_id);
|
||||
|
||||
return 0;
|
||||
@@ -648,12 +647,12 @@ void load_town_strings(short which_town){ //LOAD TOWNS STRINGS LIST
|
||||
DWORD dwScenByteRead;
|
||||
|
||||
scenario_data_type scenario;
|
||||
|
||||
|
||||
char scen_name[256]="";
|
||||
int i,j;
|
||||
|
||||
|
||||
sprintf(scen_name,"scenarios/%s",party.scen_name);
|
||||
|
||||
|
||||
scen_file_id = CreateFile(scen_name, GENERIC_READ, FILE_SHARE_READ, NULL,
|
||||
OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
|
||||
if (scen_file_id == INVALID_HANDLE_VALUE)
|
||||
@@ -662,7 +661,7 @@ void load_town_strings(short which_town){ //LOAD TOWNS STRINGS LIST
|
||||
"File Error",MB_OK | MB_ICONEXCLAMATION);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if (ReadFile(scen_file_id, &scenario, sizeof(scenario_data_type), &dwScenByteRead, NULL) == FALSE)
|
||||
{
|
||||
CloseHandle(scen_file_id);
|
||||
@@ -670,13 +669,13 @@ if (ReadFile(scen_file_id, &scenario, sizeof(scenario_data_type), &dwScenByteRea
|
||||
"File Error",MB_OK | MB_ICONEXCLAMATION);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if ((scenario.flag1 == 10) && (scenario.flag2 == 20)
|
||||
&& (scenario.flag3 == 30)
|
||||
&& (scenario.flag4 == 40)) {
|
||||
port_scenario(&scenario); //Mac scenario, so let's make sure we can read it properly
|
||||
}
|
||||
|
||||
|
||||
len_to_jump += sizeof(scen_item_data_type);//now let's jump to the town_strings position
|
||||
for (i = 0; i < 300; i++)
|
||||
len_to_jump += (long) scenario.scen_str_len[i];
|
||||
@@ -707,13 +706,13 @@ if (ReadFile(scen_file_id, &scenario, sizeof(scenario_data_type), &dwScenByteRea
|
||||
}
|
||||
|
||||
// town strings
|
||||
|
||||
|
||||
for (i = 0; i < 140; i++) {
|
||||
len = (long) (c_town.town.strlens[i]);
|
||||
ReadFile(scen_file_id, &town_strs[i], len, &dwScenByteRead, NULL);
|
||||
town_strs[i][len] = 0;
|
||||
}
|
||||
|
||||
|
||||
CloseHandle(scen_file_id);
|
||||
|
||||
}//END TOWNS STRINGS LOADING
|
||||
@@ -722,7 +721,6 @@ void save_file(short mode)
|
||||
//short mode; // 0 - normal 1 - save as
|
||||
{
|
||||
HANDLE file_id;
|
||||
UINT error;
|
||||
|
||||
short i,j;
|
||||
|
||||
@@ -762,40 +760,40 @@ void save_file(short mode)
|
||||
CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
|
||||
|
||||
SetCurrentDirectory(file_path_name);
|
||||
|
||||
|
||||
if (file_id == INVALID_HANDLE_VALUE) return;
|
||||
|
||||
store = &flag;
|
||||
|
||||
store = &flag;
|
||||
|
||||
flag = (town_save == TRUE) ? 1342 : 5790;
|
||||
if (WriteFile(file_id, store, sizeof(short), &bytes, NULL) == FALSE)
|
||||
{
|
||||
CloseHandle(file_id);
|
||||
FCD(1069,0);
|
||||
FCD(1069,0);
|
||||
return;
|
||||
}
|
||||
flag = (in_scen == TRUE) ? 100 : 200;
|
||||
if (WriteFile(file_id, store, sizeof(short), &bytes, NULL) == FALSE)
|
||||
{
|
||||
CloseHandle(file_id);
|
||||
FCD(1069,0);
|
||||
FCD(1069,0);
|
||||
return;
|
||||
}
|
||||
flag = (save_maps == TRUE) ? 5567 : 3422;
|
||||
if (WriteFile(file_id, store, sizeof(short), &bytes, NULL) == FALSE)
|
||||
{
|
||||
CloseHandle(file_id);
|
||||
FCD(1069,0);
|
||||
FCD(1069,0);
|
||||
return;
|
||||
}
|
||||
|
||||
// SAVE PARTY
|
||||
party_ptr = &party;
|
||||
party_ptr = &party;
|
||||
|
||||
party_encryptor = (char *) party_ptr;
|
||||
for (count = 0; count < sizeof(party_record_type); count++)
|
||||
party_encryptor[count] ^= 0x5C;
|
||||
|
||||
|
||||
WriteFile(file_id, &party.age, 4, &dwByteRead, NULL);
|
||||
WriteFile(file_id, &party.gold, 2, &dwByteRead, NULL);
|
||||
WriteFile(file_id, &party.food, 2, &dwByteRead, NULL);
|
||||
@@ -810,7 +808,7 @@ void save_file(short mode)
|
||||
WriteFile(file_id, &party.p_loc.y, 1, &dwByteRead, NULL);
|
||||
WriteFile(file_id, &party.loc_in_sec.x, 1, &dwByteRead, NULL);
|
||||
WriteFile(file_id, &party.loc_in_sec.y, 1, &dwByteRead, NULL);
|
||||
|
||||
|
||||
for (i = 0; i < 30; i++)
|
||||
{
|
||||
WriteFile(file_id, &party.boats[i].boat_loc.x, 1, &dwByteRead, NULL);
|
||||
@@ -837,7 +835,7 @@ void save_file(short mode)
|
||||
}
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
for (j = 0; j < 60; j++)
|
||||
for (j = 0; j < 60; j++)
|
||||
{
|
||||
WriteFile(file_id, &party.creature_save[i].dudes[j].active, 2, &dwByteRead, NULL);
|
||||
WriteFile(file_id, &party.creature_save[i].dudes[j].attitude, 2, &dwByteRead, NULL);
|
||||
@@ -907,11 +905,11 @@ void save_file(short mode)
|
||||
WriteFile(file_id, &party.creature_save[i].dudes[j].monst_start.facial_pic, 2, &dwByteRead, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
WriteFile(file_id, &party.creature_save[i].which_town, 2, &dwByteRead, NULL);
|
||||
WriteFile(file_id, &party.creature_save[i].friendly, 2, &dwByteRead, NULL);
|
||||
}
|
||||
|
||||
|
||||
WriteFile(file_id, &party.in_boat, 2, &dwByteRead, NULL);
|
||||
WriteFile(file_id, &party.in_horse, 2, &dwByteRead, NULL);
|
||||
for (i = 0; i < 10; i++)
|
||||
@@ -990,22 +988,22 @@ void save_file(short mode)
|
||||
WriteFile(file_id, &party.total_xp_gained, 4, &dwByteRead, NULL);
|
||||
WriteFile(file_id, &party.total_dam_taken, 4, &dwByteRead, NULL);
|
||||
WriteFile(file_id, party.scen_name, 256, &dwByteRead, NULL);
|
||||
|
||||
|
||||
for (count = 0; count < sizeof(party_record_type); count++)
|
||||
party_encryptor[count] ^= 0x5C;
|
||||
|
||||
// SAVE SETUP
|
||||
setup_ptr = &setup_save;
|
||||
setup_ptr = &setup_save;
|
||||
if (WriteFile(file_id, &setup_save, sizeof(setup_save_type), &bytes, NULL) == FALSE)
|
||||
{
|
||||
CloseHandle(file_id);
|
||||
FCD(1069,0);
|
||||
return;
|
||||
}
|
||||
|
||||
// SAVE PCS
|
||||
|
||||
// SAVE PCS
|
||||
for (i = 0; i < 6; i++) {
|
||||
pc_ptr = &adven[i];
|
||||
pc_ptr = &adven[i];
|
||||
|
||||
party_encryptor = (char *) pc_ptr;
|
||||
for (count = 0; count < sizeof(pc_record_type); count++)
|
||||
@@ -1016,24 +1014,24 @@ void save_file(short mode)
|
||||
for (count = 0; count < sizeof(pc_record_type); count++)
|
||||
party_encryptor[count] ^= 0x6B;
|
||||
FCD(1069,0);
|
||||
MessageBeep(MB_OK);
|
||||
MessageBeep(MB_OK);
|
||||
return;
|
||||
}
|
||||
for (count = 0; count < sizeof(pc_record_type); count++)
|
||||
party_encryptor[count] ^= 0x6B;
|
||||
}
|
||||
|
||||
|
||||
if (party_in_scen == TRUE) {
|
||||
|
||||
|
||||
// SAVE OUT DATA
|
||||
if (WriteFile(file_id, out_e, sizeof(out_info_type), &bytes, NULL) == FALSE)
|
||||
{
|
||||
CloseHandle(file_id);
|
||||
FCD(1069,0);
|
||||
FCD(1069,0);
|
||||
return;
|
||||
}
|
||||
|
||||
if (town_save == TRUE) {
|
||||
if (town_save == TRUE) {
|
||||
{
|
||||
WriteFile(file_id, &c_town.town_num, 2, &dwByteRead, NULL);
|
||||
WriteFile(file_id, &c_town.difficulty, 2, &dwByteRead, NULL);
|
||||
@@ -1123,18 +1121,18 @@ void save_file(short mode)
|
||||
if (WriteFile(file_id, &t_d, sizeof(big_tr_type), &bytes, NULL) == FALSE)
|
||||
{
|
||||
CloseHandle(file_id);
|
||||
FCD(1069,0);
|
||||
FCD(1069,0);
|
||||
return;
|
||||
}
|
||||
if (WriteFile(file_id, &t_i, sizeof(stored_items_list_type), &bytes, NULL) == FALSE)
|
||||
{
|
||||
CloseHandle(file_id);
|
||||
FCD(1069,0);
|
||||
FCD(1069,0);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Save stored items
|
||||
|
||||
// Save stored items
|
||||
for (i = 0; i < 3; i++) {
|
||||
if (WriteFile(file_id, &stored_items[i], sizeof(stored_items_list_type), &bytes, NULL) == FALSE)
|
||||
{
|
||||
@@ -1143,7 +1141,7 @@ void save_file(short mode)
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// If saving maps, save maps
|
||||
if (save_maps == TRUE) {
|
||||
if (WriteFile(file_id, &(town_maps), sizeof(stored_town_maps_type), &bytes, NULL) == FALSE)
|
||||
@@ -1159,8 +1157,8 @@ void save_file(short mode)
|
||||
FCD(1069,0);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// SAVE SFX and MISC_I
|
||||
if (WriteFile(file_id, sfx, (64 * 64), &bytes, NULL) == FALSE)
|
||||
{
|
||||
@@ -1170,7 +1168,7 @@ void save_file(short mode)
|
||||
if (WriteFile(file_id, misc_i, (64 * 64), &bytes, NULL) == FALSE)
|
||||
{
|
||||
CloseHandle(file_id);
|
||||
FCD(1069,0);
|
||||
FCD(1069,0);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -1192,7 +1190,7 @@ void remove_party_from_scen()
|
||||
}
|
||||
|
||||
void get_reg_data()
|
||||
{
|
||||
{
|
||||
const int BUFFER_LEN = 64;
|
||||
char buffer[BUFFER_LEN];
|
||||
const char * iniFile = "./blades.ini";
|
||||
@@ -1206,7 +1204,7 @@ void get_reg_data()
|
||||
|
||||
void port_scenario(scenario_data_type *scenario)
|
||||
{
|
||||
short i,j,k,l;
|
||||
short i,j;
|
||||
|
||||
flip_short(&scenario->flag_a);
|
||||
flip_short(&scenario->flag_b);
|
||||
@@ -1326,7 +1324,7 @@ void flip_spec_node(special_node_type *spec)
|
||||
|
||||
void port_item_list()
|
||||
{
|
||||
short i,j,k,l;
|
||||
short i;
|
||||
|
||||
for (i = 0; i < 400; i++) {
|
||||
flip_short(&(scen_item_list.scen_items[i].variety));
|
||||
|
Reference in New Issue
Block a user