* Scenario and character editors code tweaked so that it compiles with newer windres.exe version and Code::Blocks IDE. Code::Blocks project files included for both Editor and the sound DLL project (seems like speed optimization breaks the scenario editor : monster and item dialogs doesn't accept any entered value).
* Cleaned unused variable in Scenario and Character editors code. Chokboyz git-svn-id: http://openexile.googlecode.com/svn/trunk@139 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -26,9 +26,6 @@
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<Option object_output="obj\Release\" />
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<Option type="0" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-O2" />
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</Compiler>
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<Linker>
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<Add option="-s" />
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<Add library="libwinmm.a" />
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File diff suppressed because it is too large
Load Diff
@@ -12,9 +12,9 @@
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short get_ran (short times,short min,short max){
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long int store;
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short i, to_ret = 0;
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if(max < min) max = min;
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for (i = 1; i < times + 1; i++) {
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store = rand();
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to_ret += min + (store % (max - min + 1));//min + (((store + 32767) * (max - min + 1)) / 65536);
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@@ -67,4 +67,4 @@ short gcd(short a, short b){ // Grabbed from Wikipedia and translated to C code
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a = t;
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}
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return a;
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}
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}
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